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From 2009-08-18 to 2009-08-31

2009-08-31

23:15 Revision e69a838a (github): Fixed minor issue in GL_LoadRawTex which assumed raw textures to always be 320x200. If a given lump was smaller (as is the case with the automap background in jHexen) this would result in a memcpy source overflow (innocous because the destination buffer was always big enough to retain it).
danij
23:06 Revision 11ec72c8 (github): Fixed file encoding yet again.
danij
22:50 Bug #613: [InFine] Inadvertent background animation
This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat... danij
21:18 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
You are right, I actually didn't see my armor go up with all the pieces I got on that battle on the secret level beca... roffalcopter
19:31 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,... danij
19:27 Bug #752 (Closed): Dragonskin Bracers don't work (possibly other armor too)
So I tried using a Dragonskin Bracers before that big fight with the Wendigos on the Seven Portals, however it didn't... roffalcopter
19:34 Bug #753 (New): [Hexen] Invincible Afrits
On that huge pit @ Guardian of Fire, where there's a switch to unlock Bright Crucible, I wasn't able to kill the Afri... roffalcopter
19:21 Bug #751 (Closed): Getting stuck behind moved surfaces after reloading level
Here's how it goes: say you break some windows (I'm not sure how it works on this game, but on some other games I've ... roffalcopter
15:24 Feature #1413: Map Names
Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ...
danij
15:21 Feature #1434: No vsync option anywhere
Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests.
danij
11:03 Revision 7bad4646 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
11:01 Revision 6cbcefea (github): Fixed: Non-working model particles.
danij
09:55 Revision 6262628a (github): Fixed: Minor issues with tracking players entering/leaving the void.
danij
09:51 Revision 956639f0 (github): Split the "point in subsector" sub-algorithm from R_IsPointInSector2 into a new function named R_IsPointInSubsector
danij
09:47 Revision 362056ae (github): Fixed: Line specials triggered by line attacks could be activated if used on onesided linedefs and hitting them from on the wrong side. For example, shooting at switches from behind (when outside the map).
Changed: It is now possible to use line attacks from outside the map to hit targets within. danij

2009-08-30

16:47 Revision 79b0d6da (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
16:46 Revision 4dcfc9d9 (github): Fixed Windows Vista/7: Non-working music volume controls.
Fixed Windows: "SDL_mixer: Music volume and balance" (see here http://sourceforge.net/tracker/?func=detail&aid=271912... danij
15:17 Revision f365cfca (github): Fixed line endings (damn you VS!).
danij
15:09 Revision 2d9cae7d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
15:07 Revision 9b5a8cd6 (github): Fixed: "sdl_mixer + external sound files getting cut short" (see here http://sourceforge.net/tracker/?func=detail&aid=2847211&group_id=74815&atid=542099).
danij
13:51 Bug #652: Music volume and balance
These issues should now be fixed for 1.9.0-beta6.6 danij
13:13 Revision cfea8e99 (github): Updated DED Version directive in jHeretic's maps.ded to ver 6.
danij
13:08 Revision c52b9a53 (github): Fixed encoding of jHeretic's maps.ded (was using nix style line breaks).
danij
11:58 Bug #751: Getting stuck behind moved surfaces after reloading level
I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall... danij
10:29 Bug #744: Linux 32bit Heretic & Hexen Segfault
from the current git pull as of 11:28am gmt using bet6.6 from git
hexen does not crash anymore but heretic still does...
eunbolt
09:31 Bug #750 (Closed): sdl_mixer + external sound files getting cut short
while using Per Kristian's high quality sound effects pack. sounds get cut short.
only one channel is used and usin...
eunbolt
07:56 Revision 6116e142 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
07:41 Revision b8b97ccc (github): Fixed: "Mus_Start: Couldn't open dd-buffered-song for writing(...)" implemented a basic two file rotation scheme to avoid file locking problem (see here http://sourceforge.net/tracker/?func=browse&group_id=74815&atid=542099).
danij
06:01 Revision 3adcf94d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
danij
05:54 Revision 5eab7a06 (github): Fixed jHeretic/jHexen: "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&atid=542099#).
danij
05:10 Revision 1b55f6c5 (github): Changed jHeretic: Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8".
danij
04:43 Bug #749: [All games] In helpscreens "any key" no longer advances.
Fixed for 1.9.0-Beta6.10 danij
04:20 Revision d7cb7670 (github): Fixed: Changing control bindings for inventory prev/next and view size -/+ via the controls menu did not apply the "repeat" qualifier to the new bindings.
danij
04:13 Revision c4743809 (github): Fixed: Added missing default event bindings for viewsize -/+ (minus, equals).
danij
03:06 Bug #705: Heretic/HeXen: Minor inventory glitches
Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl...
danij
01:15 Bug #705: Heretic/HeXen: Minor inventory glitches
> In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai...
danij
00:45 Bug #705: Heretic/HeXen: Minor inventory glitches
> In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
danij

2009-08-29

11:17 Revision 5fbafda2 (github): Removed extraneous comment in last commit.
danij
11:06 Revision 7d557a9c (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
danij
10:52 Revision 627125dc (github): Fixed: "No intermission screen after map30" (see here: http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099).
Changed: "After" InFine scripts are now executed after any intermission rather than before it.
Added: New Map Info fl...
danij
09:08 Revision 2aaf76b8 (github): Changed jDoom: Amended in-menu label for compatibility option "PE LIMITED TO 20 LOST SOULS" to "PE LIMITED TO 21 LOST SOULS".
danij
08:46 Revision 59de1309 (github): Fixed: Ignore all lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip are now playable (thanks go to entryway and the prboom-plus changelog for the tip off).
danij
07:53 Bug #743: No intermission screen after map30
Fixed for 1.9.0-beta6.6 danij
04:47 Revision 264a6923 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
danij
04:16 Revision 1bd686c6 (github): Fixed: "Skill menu plays two sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099).
danij
01:49 Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
Fixed for 1.9.0-beta6.6 danij
01:10 Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc... danij
00:22 Bug #738: WFALL Textures inanimate in PWAD
Fixed for 1.9.0-beta6.6 danij
00:12 Revision 7e81e172 (github): Fixed: "WFALL Textures inanimate in PWAD" (see here: http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099).
danij

2009-08-24

19:27 Revision dea0ecf5 (github): Version bump to beta6.6.
skyjake
19:26 Revision 72db1fb7 (github): Fixed handling of -file/-iwad and -def/-defs.
skyjake
18:48 Revision e335d031 (github): Housekeeping.
skyjake
16:38 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
Still occurs? Is it repeatable in a clean installation? skyjake
16:33 Bug #737: Dehacked Files Crash Doomsday
This may be now resolved as the issue with -file/-def options (evident in the startup messages above) has been fixed ... skyjake

2009-08-23

22:43 Revision 6ceaad37 (github): Server no longer dies.
The culprit was calling ThinkerRemove on non-thinker_t objects. skyjake
20:11 Revision de475c84 (github): libdeng uses de::Log entries instead of its own console output.
Trying to figure out why the server dies... skyjake
12:55 Revision 4d935e80 (github): Further observer convenience.
skyjake
12:40 Revision 385e835f (github): Log output to file.
- Added config variable deng.log.file.
- LogBuffer writer entries to the output file when flushing.
- Fixed issue wit...
skyjake
10:47 Revision ad21425f (github): Refined observer utilities.
The macros now allow conveniently defining single-method interfaces. skyjake

2009-08-22

19:50 Revision b2fb3b1c (github): Do not delete log entries before they're flushed.
skyjake
19:33 Revision 4657d657 (github): Logging.
All messages must be logged using de::Log. It will route them optionally
to the standard output and/or output file(s)...
skyjake
 

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