Activity
From 2009-02-18 to 2009-03-03
2009-03-03
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  17:31 Bug #639: "Midbars" texture problem / possibly jdrp related 
- I can't reproduce this issue. Beylie, could you also attach your jdoom.cfg?
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  16:23 Bug #639 (Closed): "Midbars" texture problem / possibly jdrp related 
- Using the 1.9.0-beta6 and JDRP ( both the old 1.01 and the latest one from DoomdayHQ ), the non-solid textures in Doo...
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  16:23 Bug #639: "Midbars" texture problem / possibly jdrp related 
- Screenshot of graphics problem
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/5f2a/att...
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  00:16 Bug #638 (Closed): Monsters become active at start of some maps 
- At the beginning of certain maps, some monsters immediately become active and start roaming around the area without e...
2009-03-02
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  22:52 Bug #636: invalid read of 8 byte 
- Fixed in rev #6434. Well spotted, cheers.
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  21:55 Bug #636 (Closed): invalid read of 8 byte 
- In Stack_Pop the program tries to read in non-allocated space (see valgrind output below) - apparently, because the s...
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  21:55 Bug #636: invalid read of 8 byte 
- patch to fix false read 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/6f9dca29/aa63/attachmen...
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  22:04 Bug #637 (New): [Hexen] Class change in-game causes instability, issues 
- I thought it would be cool to change the character class in the middle of the game by using bindings, so I don't have...
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  22:04 Bug #637: [Hexen] Class change in-game causes instability, issues 
- Class changing weapon bindings
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/83384292/a95e/att...
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  21:31 Bug #635: No Music 
- The OpenAL audio plugin does not feature a music playback interface. Currently the only audio plugin which allows for...
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  16:58 Bug #635 (Closed): No Music 
- I get no music in any game with Beta 6. External music packs also seem to not work.
 *Labels:* Sound (OpenAL)
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  12:17 Bug #634 (Closed): Infine events command not working 
- As the summary states. Infine events/noevents commands aren't working at tall in 1.9 Beta6.
 *Labels:* InFine
2009-03-01
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  15:29 Bug #624: Armour pickup gives nothing 
- Fixed in rev #6432
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  08:48 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn 
- I did some looking into this and it seems that the floor waggle special simply isn't being triggered after the respaw...
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  08:45 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise 
- Perhaps related to the Dark Crucible bug where the floor waggle special isn't triggered after respawning on the map?
2009-02-28
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  19:06 Bug #633 (Closed): Low Damage with Timons Axe and Gauntlets 
- You need 7 hits for an Ettin with Timons Axe and 5 with the gauntlets.
 Normal would be 2 hits with the Timons Axe an...
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  16:20 Bug #619: Snowberry: Misaligned text in lists 
- wxVersion() is reporting:
 2.8.9.2 (ansi)
 I tried the unicode package originally but after a bunch of compile erro...
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  16:12 Bug #619: Snowberry: Misaligned text in lists 
- It's odd that it says wxStaticText is missing since the static text is part of the core functionality of wx.
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  16:12 Bug #619: Snowberry: Misaligned text in lists 
- The alignment is correct on the Mac at least.
 Also:
 # import wx
 # wx.version()
 '2.8.3.0 (mac-unicode)'
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  16:09 Bug #619: Snowberry: Misaligned text in lists 
- I can't be sure from the screenshots alone; is this a Windows-specific issue? Only, I've just tried rebuilding Snowbe...
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  16:03 Bug #618: Snowberry: Hardcoded paths to user documents 
- It does help but only in the situation were the location of Documents is actually the default location i.e., c:\Users...
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  15:12 Bug #618: Snowberry: Hardcoded paths to user documents 
- Does revision 6428 help? I don't have Vista where I could test it.
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  15:26 Bug #620: Crash when launching with Shareware Doom 
- Closing.
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  00:12 Bug #632 (Closed): jHexen: Savegame Crash with jXRP 
- After using the addon "jXRP" for Hexen I couldn't load a savegame (if I disable that addon I can load that savegame)....
2009-02-27
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  23:37 Bug #631 (Closed): Lift texture does not scroll down / up 
- If a lift is coming down, with a texture which is aligned to the upper, it should "scroll" down (same if it goes up)
 ...
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  23:34 Bug #630 (Closed): jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise 
- In the room with the emerald key sometimes some walls aren't lifting. That happened to me once, but I couldn't reprod...
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  21:21 Bug #629 (Closed): A couple of broken XG classes 
- A couple of broken XG classes:
 It seems that the plane_move xg class crashes 1.9 Beta6 with a "SetValue: DDVT_PTR ...
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  21:17 Bug #628 (Closed): Failing to read more than one loose ded 
- The summary says all.
 I've attached my Doomsday.out file which shows that Snowberry is passing the command line co...
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  21:17 Bug #628: Failing to read more than one loose ded 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/50d89ca5/2cf6/attachment/doomsday.out
 
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  20:49 Bug #627 (Closed): Mousewheel-down doesn't bind 
- I am using Doomsday beta-6 with a fresh installation and no addons. The Mousewheel-down does not bind in the control...
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  19:33 Bug #626 (Closed): jHexen: Savegame bug (e.g. seven portals) 
- After loading a game after using a switch that is necessary to go on with the story (e.g. guardian of steel) and ente...
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  17:29 Bug #625 (Closed): Doomsday captures all keypresses 
- What I mean is that Doomsday stops other programs from receiving keypresses. So it's impossible to change the system ...
2009-02-26
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  18:02 Bug #347: getting stuck in walls (doom1) 
- I get this quite a lot in Hexen killing monsters with melee weapons. Using beta6.
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  17:56 Bug #624 (Closed): Armour pickup gives nothing 
- Picking up armour does not give any armour. Armourtype is changed (at least the green armour hud icon change to blue,...
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  17:56 Bug #623 (Closed): Inventory display wrong item 
- The inventory displays wrong item. I have some 10 flechettes and 5 quartz flasks. The inventory could show that I hav...
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  17:14 Feature #1479: Savegame: autosuggest name for savegames 
- - **status**: open --> closed
 - **milestone**: Version 2.0 --> Version 1.9
 
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  16:48 Bug #610: Heretic E3M8 repeat loading crash 
- Fixed in rev #6426.
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  16:22 Bug #611: HeXen Korax bug and crash 
- Fixed in rev #6424
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  16:05 Bug #622 (Closed): jHexen: Dark Crucible: Bridge motionless and dark on respawn 
- When respawning on the Dark Crucible map in jHexen, the bridge at the start stays motionless and the lighting does no...
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  16:01 Bug #621 (Closed): Alpha Masked walls on Intel 950 and some notes 
- Alpha masked walls (a quick one to see is in Doom 2's first map where you start, back by the chainsaw) flicker betwee...
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  15:19 Bug #620: Crash when launching with Shareware Doom 
- Fixed in rev #6422
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  10:33 Bug #620 (Closed): Crash when launching with Shareware Doom 
- I'm getting a crash during startup when using the Shareware Doom WAD on Windows. I haven't tried other platforms yet....
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  10:33 Bug #620: Crash when launching with Shareware Doom 
- Console Output
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4c3c6ece/c3f1/attachment/doomsday...
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  10:24 Bug #619: Snowberry: Misaligned text in lists 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/4557/attachment/listbug.png
 
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  10:24 Bug #619: Snowberry: Misaligned text in lists 
- Also, the issue is with the settings categories (screenshot 2).
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  10:21 Bug #619 (Closed): Snowberry: Misaligned text in lists 
- The profile names are not aligned properly in the profile list. See attached screenshot (beta5.1 on the left, beta6 o...
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  10:21 Bug #619: Snowberry: Misaligned text in lists 
- Snowberry screenshot
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/62a8/attachment/al...
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  02:55 Bug #618 (Closed): Snowberry: Hardcoded paths to user documents 
- It would seem that in places, Snowberry has hardcoded paths to the user's "My Documents" folder, which obviously may ...
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  01:48 Bug #617 (Closed): Full Map Code Works Incorrectly After Switching Resolutions 
- After switching resolutions, the full map code has a weird behavior. When I try to use IDDT a second time to reveal t...
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  01:42 Bug #616 (Closed): Map Cheat Resets from Map to Map 
- In the original Doom behavior, when using IDDT to reveal the entire map/objects, the map will remain entirely reveale...
2009-02-25
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  22:48 Bug #615 (Closed): Left Ctrl and "[" are treated as the same key 
- Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou...
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  22:45 Feature #1484 (Rejected): [MP] Bindings for group chat 
- JHeXen has no control menu options for changing the chat to x mp player button's.
 Minor commands, but JDoom and JH...
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  22:44 Bug #614 (Closed): Chat controls interfere with cheats 
- The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri...
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  22:42 Bug #613 (New): [InFine] Inadvertent background animation 
- The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ...
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  22:40 Bug #612 (Closed): jHexen: Door sounds mixed up 
- All doors in HeXen, both normal and poly based have sound issues.
 Normal doors don't play their opening sound, whi...
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  21:34 Bug #611 (Closed): HeXen Korax bug and crash 
- In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport...
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  21:31 Bug #610 (Closed): Heretic E3M8 repeat loading crash 
- It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more...
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  13:45 Bug #609: Warp command commonalities 
- On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs...
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  13:42 Bug #609 (Closed): Warp command commonalities 
- Not really a bug, but it's closer to one than an RFE.
 In JDoom, the "warp xx" console command skips any "before" m...
2009-02-24
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  16:16 Bug #546: Spider Boss shoots too high 
- Fixed in svn rev #6419
2009-02-21
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  16:10 Bug #602: Changed chainsaw behaviour 
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
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  12:12 Bug #605: Fog vs Fakeradio plane shadow primitives 
- Fixed as of svn rev #6391.
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  11:44 Bug #605: Fog vs Fakeradio plane shadow primitives 
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
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  11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error) 
- Fixed as of svn #6388
2009-02-20
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  15:58 Bug #605: Fog vs Fakeradio plane shadow primitives 
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
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  15:46 Bug #605: Fog vs Fakeradio plane shadow primitives 
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
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  15:16 Bug #605: Fog vs Fakeradio plane shadow primitives 
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
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  15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error) 
- Oh yeah, the second set of 
 convertMap: Successful.
 R_InitLinks: Initializing
 PO_InitForMap: Initializing polyob...
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  15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error) 
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
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  15:20 Bug #603: snowberry version column problem 
- It depends slightly on the platform, but the default window size is around 750 x 550.
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  13:30 Bug #603: snowberry version column problem 
- what is the default window size for snowberry?
 800x600?
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  13:26 Bug #549: Sound causes Deng to freeze on linux 
- Fixed, as does not crash anymore
2009-02-18
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  16:42 Bug #538: FPS counter stops working. 
- Fixed in svn rev #6364.
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