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From 2008-11-02 to 2008-11-15

2008-11-15

19:29 Revision e83ec57e (github): Removed the overlaid slot numbers from the save/load file menus. Due to the way the menu currently works doing this the "right way" isn't really practical.
danij
18:06 Revision 764771b7 (github): Fixed various problems with the draw routine for the text entry backgrounds seen in the menu (e.g., for save/load menus).
Close the menu fast when replying to a message that was asked while not actually in the menu (previously it would app... danij
16:29 Revision 4d294838 (github): Fixed various issues in the menu:
Attempting to view to the mouse/joystick options page in the menu would result in a seg fault in DOOM2/TNT/Plutonia o... danij
15:50 Revision 8cb00682 (github): Fixed problem of the shortcut keys (quicksave, help etc...) not working from the title screen unless the menu was active. Resolved by creating a new bclass called "shortcut" which sits above "menu" in the stack. Also relocated the actioning of the "any key; show menu" to the fallback responder. However this now shows that we need another binding class that contains the in-game controls (movement, show automap etc...) which sits above the default "game" bclass and is only active when in a map (otherwise events which are bound to impulses/ccmds will never reach the fallback responder and thus not all keys will show the menu when in the title loop).
danij
14:17 Revision 14aa37c5 (github): Fixed ST_ARMS positioning issues with the statusbar draw in jDoom with the HACX mod.
danij
14:14 Revision 3ca79c5f (github): Fixed jDoom: Missing skull cursor in the ReadThis screens.
danij

2008-11-14

03:00 Revision 8624af89 (github): Implemented new game menu command MCMD_CLOSEFAST for when we want the menu to close instantly rather than smoothly disappear as normal (e.g., when a new game is started or a save game loaded).
danij

2008-11-05

05:05 Revision 112ba1a7 (github): Fixed: Bug #2223434, the player viewdata was not being initialized at all. R_NewSharpWorld is always called every tic regardless whether there is a map loaded or not and because there are no player mobjs at this time, this would result in memcpy'ing uninitialized garbage around.
danij
01:02 Revision 5746ae53 (github): Fixed potential segfault in XG which could attempt to dereference a NULL xline_t ptr in an XGTrav_* routine if passed a NULL linedef_t ptr OR if the ptr was to a dummy line (P_ToXLine would fail, returning NULL).
Cleaned up. danij

2008-11-04

12:56 Revision 7b179649 (github): Seems I've been doing too much PHP lately.
danij
12:30 Revision ddc60b28 (github): Use a more robust method of formatting material names prior to hashing.
danij
12:09 Revision cc4c4345 (github): Fixed same silly bug but this time in R_MaterialCreate. Must have used a "replace all instances of term" or something...
danij
08:53 Revision cdff8e86 (github): Fixed a really silly bug in R_MaterialCheckNumForName.
danij
01:40 Revision c8ca51ef (github): Optimized sprite precaching in R_PrecacheLevel. Now only caches the materials of sprites used by states of mobjs actually present on the map. This is more conservative than the previous implementation which would attempt to precache every last sprite. Precaching of sprites is now enabled by default.
This still not ideal as sprites for mobjs created dynamically which weren't on the map at load time will not be preca... danij

2008-11-03

11:19 Revision 913402de (github): Fixed bug in LO_AddLuminousMobjs which could lead to a seg fault when trying to process segs of a degenerate subsector.
Added debug error message if a material for a given sprite frame can not be determined in LO_AddLuminous (trying to c... danij
11:00 Revision 0e00122b (github): Allocate new material texture instances only when needed and store in lists local to materialtex_t.
danij
07:40 Revision 227204c3 (github): Moved definition of materialtexinst_t to r_data.h temporarily to fix FTBFS issues with the new materials system with more standards compliant compilers (than msvc).
danij
07:25 Revision 4f4233ea (github): Materials system 2.0 (Part 6 of 6)
danij
07:24 Revision 6e81632e (github): Materials system 2.0 (Part 5 of 6)
danij
07:24 Revision 467287ca (github): Materials system 2.0 (Part 4 of 6)
danij
07:23 Revision 4961cb5a (github): Materials system 2.0 (Part 3 of 6)
danij
07:23 Revision 3f69e5a3 (github): Materials system 2.0 (Part 2 of 6)
danij
07:22 Revision acba5556 (github): Materials system 2.0 (Part 1 of 6)
Upon getting the initial implementation working well "enough" for a release I began about working on a revised versio... danij
06:48 Revision f71e8c95 (github): Added \fixme notes about the possibility that client/server materialnum_t identifiers might differ in the material change delta interpretation in cl_world.c. Todo: either send the client a material identifier dictionary or send material definitions to the client (which will then construct local materials).
danij
06:42 Revision 9e10f217 (github): Fixed broken interpretation of texture/flat change deltas in PSV_FRAME packets in cl_oldworld.c.
danij
06:40 Revision a6d02404 (github): Changed DD_SetConfigFile and DD_SetDefsFile to accept a filename_t and added bounds checking and limited character copys where needed to prevent potential overflows.
Todo: Remove 256 character limit in file paths! danij
06:36 Revision fb22c46d (github): Cleaned up dd_wad.c somewhat.
danij
06:36 Revision 35c28c62 (github): Removed unreferenced local variable in createDummyWindow.
danij
06:35 Revision e47b1b2f (github): Fixed a minor type mismatch in FR_PrepareGDIFont. Do we even use/need these still?
danij
06:33 Revision 1877c422 (github): Cleaned up GL_UploadTextureContent.
danij
06:32 Revision 1cb49ad9 (github): Removed a test in P_CheckPtcPlanes which would only allow particle generators to be used with flat textures.
danij
06:30 Revision 83c8723f (github): Fixed a potential segfault in P_Iteratep if traversal of the segs of degenerate subsector was attempted.
danij
06:28 Revision 941fddf1 (github): Changed a while(true) infinite loop to for(;;) in Huff_QueueExtract. Couldn't see an easy way to have it self-terminate.
danij
06:12 Revision 5a151e84 (github): Fixed bug in MPE_End where the map error reporting was being (attempted) after the sectors had been hardened (the error reports contain links to editable sectors).
danij
06:09 Revision 805ebf4c (github): Restructured jDoom's P_MobjMoveZ. It *should* be functionally equivalent but now much easier to follow.
Clean up. danij
05:34 Revision c3260073 (github): Added a typedef for the lump grouping tags enum (lumpgrouptag_t).
danij
05:33 Revision bf91debb (github): Added define DOOMSDAY_VERSION_NUMBER for use under win32 as the product number in the metadata of Doomsday.exe.
danij
05:29 Revision 85fc4f8e (github): Removed the old Splint for inconsistent size_t type.
Added a define for the max length of a filename_t. danij
05:24 Revision 113d2a5c (github): Removed unreferenced local variable in R_BeginWorldFrame.
danij
05:23 Revision 220ddaf0 (github): Removed unreferenced local variable in R_CornerNormalPoint.
danij
05:21 Revision 21077300 (github): Fixed incomplete initialization of a plane's surface_t in R_NewPlaneForSector.
danij
05:16 Revision 271c42e4 (github): Fixed a bug in SB_BeginFrame which could result in a segfault if a degenerate subsector is encountered.
danij
05:12 Revision a6e82f7a (github): Adding missing braces from my last commit (doh).
danij
04:58 Revision 376e5834 (github): Fixed an indirection issue in D_NetWorldEvent when dealing with DDWE_HANDSHAKEs.
danij
04:51 Revision 07d4456b (github): Fixed a debug log message in N_SendDataBufferReliably which was trying to print a size_t directly as an unsigned long without a cast.
danij
04:38 Revision 0916c8f2 (github): Fixed a subtle type mismatch in the WIN32 window manager.
danij
04:29 Revision a41a91e8 (github): All games: Removed the CLAMP macro as gcc was reporting it could lead to undefined behaviour. Use MINMAX_OF instead.
danij
02:06 Revision 3d28c33e (github): Fixed upper/lower case mix ups in vcproj file names in the doomsday.sln
danij
02:05 Revision ce69115b (github): Removed old addition include directories from the doomsday.vcproj
danij
01:59 Revision 831b4213 (github): Renamed remotely
danij

2008-11-02

05:14 Revision a9cac42a (github): Fixed missing multiplayer menu items due to another recent change.
danij
 

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