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From 2004-03-30 to 2004-04-12

2004-04-12

16:44 Feature #1341 (Rejected): Soft edges for sector lighting
ok here's an idea of mine for an a bit more realistic look
i hope i can get the idea acroos well in english
as ...
easee
13:30 Feature #1340 (Closed): Easier way to load detail textures
I think it would better if there was some data\details\
directory where the detail textures can be loaded.
Curre...
jimigrey
10:08 Revision 15b5a1b9 (github): Fixed typos in Cheb's story about Plutonia and TNT
skyjake

2004-04-11

10:40 Feature #1339 (Closed): External images in an InFine script
I think it is needed to allow use of external images
(pcx/png/tga) within an Infine script.
Although you can curr...
danij

2004-04-07

09:14 Bug #171 (Closed): pauses when entering new area
I'm running doomsday 1.7.14 on an amd 2800 xp with an
ati radeon 9600 xt. When I enter a new room on any
Iwad or...
invictius

2004-04-04

10:25 Feature #1308: Splitscreen multiplayer
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Double the rendering, and you'd need an extra kb and mouse X_X
chrisdragon

2004-04-02

11:35 Feature #1338 (Rejected): Particles that inflict damage
I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interes...
fanoplusplus64k

2004-04-01

16:12 Bug #170 (Closed): XG Wind bug
When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
jimigrey

2004-03-31

22:27 Feature #1337 (Closed): Smooth changes
Dynamic lights:
Currently dynamic light changes are instant.
I think there should be a flag that enables a smooth...
jimigrey
17:00 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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user_id=1566636
I disagree, I' a huge fan of the particle effects, as long
as your able to take the...
papercut2
16:40 Bug #169: Corpses squished under ceilings
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This bug is also present in the original Doom/2.exe.
These "ghosts" are a well docu...
danij

2004-03-30

12:57 Bug #169 (Closed): Corpses squished under ceilings
When there's a squished monster and an archvile comes
to raise it, the monster is not solid, so it can't be killed ...
jimigrey
 

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