Activity
From 2003-09-20 to 2003-10-03
2003-10-03
- 16:56 Feature #1298: Particle Stage Types
- This has since been implemented.
- 11:30 Feature #1298 (Closed): Particle Stage Types
- New flags for particle stages:
These new flags would define that the stage should only
be used if the particle i... - 16:38 Feature #1299 (Closed): Lights attached to (sub)models
- A method to attach lights to a (sub)model via the model
definition would be usefull (rather than attaching it to
... - 13:43 Bug #143 (Rejected): [Doom] Doom 2 Map30 lines across demon head
- >> The lines are visible now because of the higher display resolution.
>> They were present in the original game as... - 07:42 Feature #1297 (Closed): Halo Customization + Halo Maps
- It would be of much benefit if there was a way to have
the same control of Halos when defining lights as you
have... - 07:33 Feature #1296 (New): Light Stages for animated light sources
- With the new lightmaps feature it would be great if we
could use stages to animate lights. The result would be
mu...
2003-10-02
- 02:39 Feature #1295 (Closed): Levelname to Tally Screens
- One of the things I like is that you can write a simple
DED file containing the Map name and it will be
displayed A...
2003-10-01
- 08:44 Bug #142 (Closed): Repeated Crashes
- Quick bit of Background Info: It did ths with 1.7.13 as
well, though I upgraded to 1.7.14 for the skin fix, mostly.
...
2003-09-29
- 07:35 Bug #141: Menu Type-in Flash also on HUD
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It's intentional. - 06:21 Bug #141 (Closed): Menu Type-in Flash also on HUD
- When entering the Menu the type-in flash breifly flashes
the numbers on the full screen HUD (not the bar) Im
assu... - 07:10 Feature #1165: Multipart 3D models
- _(originally posted by anonymous SF.net user)_
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have you even considered to read the md3 support feat... - 06:44 Feature #1294 (Rejected): Toggle command for non-boolean cvars
- when the toggle command is used on cvars such as
rend-camera-fov which obviously shouldnt be togglable
it applies...
2003-09-27
- 22:57 Bug #140 (Closed): Status bar tile change between game/automap
- The texture used to fill up the empty space in the status
bar changes tiles when cycling between the automap
and ... - 22:57 Bug #140: Status bar tile change between game/automap
- Tile change between game/automap
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/11c53da2/27f1/a... - 22:50 Bug #139 (Closed): Cycling down from Elvenwand skips Staff
- When using the "next weapon"/"previous weapon"
commands (I have them bound to my mouse wheel), ... - 22:45 Feature #1293 (Closed): Improve CFG consistency between jDoom/jHeretic
- jHeretic (and jHexen for that matter, though I haven't
gone through its CFG) is missing many settings that
jDoom ... - 21:05 Feature #1291: Model Flag to Disable TexComp
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The name of the flag is "df_notexcomp". It disables
texture compression w... - 09:32 Feature #1291 (Closed): Model Flag to Disable TexComp
- There should be a model flag ("df_nocomp") that will
disable texture compression for the skins of the
m... - 19:43 Bug #131: Crash with Cheb's Blood Effects
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The problem appears to be that Cheb is using a sprite
called POB2. This sprite does... - 16:03 Feature #1292 (Closed): Specify skin texture in Model def
- Being able to specify the skin texture to use directly in
the model def would be usefull for making skyboxes.
Eg... - 14:44 Bug #37: Fog isn't saved into savegames
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Map name: Yes
Map time: Yes
Date: Yes
Thumbnail: Yes
Number of saves to unlimited... - 14:28 Bug #37: Fog isn't saved into savegames
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Since you plan on updating the save system, it would be nice
if you where given a b...
2003-09-25
- 19:39 Bug #137: 1024x768 fails first time
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Do you get the same result if you try again on a freshly
rebooted system? Can you re... - 19:37 Bug #138: jHeretic: IWAD 00b948d7 Not Recognized
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Oops, make that jHeretic and Shadow of the Serpent Riders! - 19:34 Bug #138 (Closed): jHeretic: IWAD 00b948d7 Not Recognized
- It seems that the Ultimate Doom IWAD with
identification number 00b948d7 is not being recognized
by jDoom. Where ...
2003-09-24
- 19:03 Bug #137 (Closed): 1024x768 fails first time
- I started up Heretic and Hexen for single play. I
opened the console and set them to 1024x768. I told
them to... - 13:13 Bug #131: Crash with Cheb's Blood Effects
- _(originally posted by anonymous SF.net user)_
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The problem is in this ded code:
M... - 07:20 Feature #1194: Viewing other players' cameras ("spy" command)
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Making this a feature request. - 07:01 Feature #1285: Spawn particle generator from generator stage
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This is rather difficult to implement in the current code.
Unless some serious reth...
2003-09-23
- 09:08 Feature #1290 (New): Session-only cvars
- When creating user maps it would be very usefull if any
cvar changed via executing an XG type was only
changed fo...
2003-09-22
- 19:01 Feature #1279: Decoration -> Glow Definition
- Implemented in svn for 1.9.0-beta6
2003-09-21
- 22:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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These issues will be (at least partially) addressed in 1.7.
13. I'm closing this bug... - 22:52 Bug #133: Sudden Fullbright Sectors
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I can't reproduce this bug. It must be somehow specific
to the graphics hardware or... - 22:51 Bug #105: Net: Clipping / Door Issues & Instability
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These issues will be (at least partially) addressed in 1.7.
13. I'm closing this bug... - 20:40 Bug #128: jDoom: Netgame Client Glitches
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Many of the issues in the original bug report should be
fixed in 1.7.13. Closing th... - 17:16 Bug #104: XG: Scrolling Textures on Clientside
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XGTest.wad now works perfectly on clientside. There is
most likely still problems w...
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