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From 2020-11-22 to 2020-12-05

2020-12-05

00:14 Bug #2437: Application terminated due to exception: std::bad_alloc
Here is a backtrace under GDB. The program was started with `gdb doomsday`. Then a breakpoint was set with `catch thr... noloader

2020-12-04

23:56 Bug #2437 (New): Application terminated due to exception: std::bad_alloc
Hi Everyone,
Today is my first day with doomsday. My apologies if I did something wrong. I installed doomsday from...
noloader

2020-11-26

08:20 Revision c4641e08 (github): Scripting: Added Player.giveAmmo()
IssueID #2375 skyjake

2020-11-25

11:08 Bug #2436: Incompatibility with the new M1
I feel you... Being an early adopter does have it downsides. :/
Hmm, a full Metal port is a significant undertakin...
skyjake

2020-11-24

14:16 Bug #2436: Incompatibility with the new M1
> In the slightly longer term, switching to Metal for the rendering would be advantageous on the Mac.
I hope this ...
applecrypt
13:18 Bug #2436: Incompatibility with the new M1
Sounds like Rosetta 2 is running the CPU code fine but the OpenGL rendering side is having some hiccups. The M1 has A... skyjake
12:51 Bug #2436 (In Progress): Incompatibility with the new M1
Just upgraded to the new Mac Mini (M1) 8GB/512GB HDD.
Re-downloaded Doomsday (both for stable and then unstable) but...
applecrypt

2020-11-22

14:20 Revision 57ae720c (github): Scripting: Added Player.setHealth()
Method for changing player health without limitations.
IssueID #2375
skyjake
 

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