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From 2020-01-15 to 2020-01-28

2020-01-28

15:39 Revision 5eee4d39 (github): UI: Update copyright year
skyjake
15:27 Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
skyjake
09:39 Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
skyjake
01:23 Feature #2407 (New): "follow / no follow" in the automap settings
Add the option "follow / no follow" to the automap settings svl1

2020-01-26

09:20 Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu... sonicdoommario
06:32 Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
Zero-area images are invalid. skyjake

2020-01-20

22:38 Revision 062de727 (github): Client: Importing a Gloom map
skyjake
22:37 Revision 9e4c69f1 (github): Cleanup
skyjake
06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants... sonicdoommario

2020-01-18

12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world...
skyjake
11:57 Revision 49761781 (github): Cleanup
skyjake
11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake
07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
IssueID #2375 skyjake
07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
skyjake

2020-01-17

19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla... skyjake
19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
tried on 2.3 Unstable [#3302] x64 and it works ok for me theleo_ua
13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake
13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
skyjake
07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged. skyjake
07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned. skyjake
07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373. skyjake
07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake

2020-01-16

20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
19:53 Bug #2401: "cubeshot" does not render views for all directions
Got a workaround, but the real cause should be investigated. skyjake
13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ...
skyjake
17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401
skyjake
17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
skyjake
13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
I have a hunch about what could be wrong here, let me take a look... skyjake
05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It...
theleo_ua
04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
will mark as "ISSUE ID = 2400"
theleo_ua
04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...
theleo_ua
12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
skyjake

2020-01-15

21:22 Revision 3fa14fdb (github): Broke the world apart
ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class... skyjake
 

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