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From 2006-08-15 to 2006-08-28

2006-08-28

20:21 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
when playing with the jdep-20060601-1.pk3 addon when i
finish every level the par time is set at :05 seconds
just...
xero133
20:07 Revision d6479af1 (github): Cmake - add initial profiling options. NOT build tested
yagisan
19:06 Revision d31a26d9 (github): Fixed seg fault in Doom64tc and propagated the fix to the other games.
danij
18:54 Revision 22c3afda (github): Cmake - logic updates and indentation updates
yagisan
17:46 Revision bb9d9216 (github): Fixed seg fault with the level intermissions in Doom64TC. Also, use the common routines for retrieving map name/number.
danij
17:17 Revision abc82890 (github): Patch up holes in the skymask for completeness.
danij
16:13 Revision b6247ebd (github): Fixed numerous mapping errors in E1M31 which resulted in visual glitches. Previously this was not a problem as there was no sky floor fix.
danij
16:00 Revision cd2b6853 (github): Added missing text.ded to doom64tc.
danij
15:59 Revision 20c1b4fa (github): Fix seg fault when missing TXT_RENDER_GLOWTEXTURES/TXT_RENDER_GLOWFLATS text strings.
danij
15:27 Revision 6ad47d26 (github): Fixed crash in Doom64tc when activating the automap. Does not have the patches currently used for the marked points. FIXME: use a different set of patches.
danij
14:56 Revision 21258fa1 (github): Updated the sky fix code. Streamlined and cleaned it up. Also, made sure it is only run just as often as needed. TODO: we need to run R_SkyFix() again when a plane changes its surface texture to/from the skyflat and after plane moves.
danij
13:48 Revision f8926e00 (github): Ubuntu - icarus and eternal import
yagisan
13:34 Revision 9e76c517 (github): Ubuntu - darkening and darkening2 import
yagisan
13:30 Revision b5413b5d (github): Ubuntu - hr and hr2 import
yagisan
13:25 Revision 2026eca8 (github): Ubuntu - mm and mm2 import
yagisan
13:23 Revision c1785e40 (github): Ubuntu - vilecore and demonfear import
yagisan
13:18 Revision c8b0d94f (github): Ubuntu - 2002ado and av import
yagisan
13:13 Revision c35d54cc (github): Minor Ubuntu package directories
yagisan
07:08 Revision d021c7a7 (github): Ubuntu - deng-jhexen-addons 20051128-ubuntu2 import
yagisan
06:32 Revision 7eebe5c7 (github): Ubuntu - deng-jheretic-addons 20051129-ubuntu2 import
yagisan
06:28 Revision 99c737bb (github): Ubuntu - deng-jdoom-addons 20051128-ubuntu2 import
yagisan
06:25 Revision e65ef40c (github): Ubuntu - deng-iwad-tnt-installer 1.1ubuntu3 import
yagisan
06:23 Revision d5ee1e93 (github): Ubuntu - deng-iwad-plutonia-installer 1.1ubuntu4 import
yagisan
06:04 Revision 7c757f49 (github): Ubuntu - deng-iwad-hexendd-installer 1.1ubuntu3 import
yagisan
00:16 Revision 69589f54 (github): Fixed extraction issues related to file extensions, case sensitivity, substitution.
skyjake
00:07 Revision 3370aeda (github): Removed cases to trap rendering glitches in ICARUS.WAD. This method no longer works due to a higher level of handling of a related DOOM.EXE rendering hack. TODO: implement support for this trick alongside that used for fixing missing upper/lower textures.
danij
00:02 Revision 610be016 (github): Added scripts to project.
skyjake
00:01 Revision 2c09a948 (github): Aligned numbers in wad contents list.
skyjake

2006-08-27

21:31 Revision 76a9a371 (github): Broke down doom64tc.wad as well. Updated script.
skyjake
20:35 Revision e85a3b0b (github): Ubuntu - deng-iwad-hexen-installer 1.1ubuntu3 import
yagisan
20:28 Revision a0fab597 (github): Ubuntu - deng-iwad-heretic-installer 1.1ubuntu3 import
yagisan
20:25 Revision aa367f20 (github): Ubuntu - deng-iwad-doomu-installer 1.1ubuntu4 import
yagisan
20:23 Revision dcc53abe (github): Ubuntu - deng-iwad-doom2-installer 1.1ubuntu4 import
yagisan
20:20 Revision 3b53dae1 (github): Ubuntu - deng 1.8.9+1.9.0beta4-1ubuntu2 import
yagisan
20:15 Revision cc94bf1c (github): Main Ubuntu package directories
yagisan
20:10 Revision f43d6eb5 (github): Remove unused files.
danij
20:10 Revision 61c88155 (github): Prepare to commit my Ubuntu packaging scripts. *Not to be released in the source tarball*
yagisan
20:04 Revision 46b9ae30 (github): Move Win32 distribution files part 2. Win32 packagers, please check to confirm this still works after the move
yagisan
20:03 Revision 35e1d68b (github): Broke down wolftc.wad.
skyjake
20:02 Revision d359b3fc (github): Extract using lowercase file names.
skyjake
19:58 Revision d93f33c6 (github): Implemented a skyfloor fix similar to that used for sky ceilings. However, we do not attempt to modify the height of the floor fix dynamically.
danij
19:58 Revision 2eacc101 (github): Move Win32 distribution files part 1. Win32 packagers, please check to confirm this still works after the move
yagisan
19:54 Revision 4687954a (github): jheretic.wad and jhexen.wad got the breakdown treatment. Updated packres.py.
skyjake
19:33 Revision ffe5b00f (github): Added command to compile directly as an IWAD. Fixed a null character handling issue. Better version info.
skyjake
19:28 Revision 3b8cb30f (github): Doom64tc.pk3 updates
yagisan
19:25 Revision 55de57ee (github): Cmake - Doom64tc build updates
yagisan
19:23 Revision a7087fc9 (github): Mark doom64.wad as an IWAD.
danij
19:08 Revision e96e1da1 (github): Broke down jdoom.wad into separate lumps. In jdoom.pk3, they are in "#.basedata", which is a lump assembly. Thanks to the dot, it gets loaded before normal named auto subdirs.
skyjake
19:03 Revision ece9f1a3 (github): Slight change to file load order. The first autoload round occurs after PK3s and the IWAD have been loaded.
skyjake
18:22 Revision b157ad56 (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:21 Revision 45d0db47 (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:19 Revision ce1ac70d (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:14 Revision ebc172be (github): Simple, slightly hurriedly written WAD compiler (portable).
skyjake
18:12 Revision 28d574a2 (github): Added missing [state].
skyjake
18:00 Revision 05edc082 (github): Cleaned up excess bytes left behind by XWE in doom64.wad. Gained 23mb!
danij
17:30 Revision a10bd702 (github): Added the Doom64TC IWAD to the repository.
danij
17:27 Revision dc75f228 (github): Move the doom64tc resource packs to the root level /packs folder into subdir /doom64tc.
danij
17:20 Revision a22f8edd (github): Added /packs/doom64tc
danij
16:28 Revision f0c5a35b (github): fix typo that prevented loading of dp* plugins on *nix. Not build tested
yagisan
14:51 Revision 22b18a02 (github): Stage one of the Doom64TC update work completed, is once again a Doomsday plugin.
The original WAD resources have been used to create a Doom64 IWAD which is included in the repository.
TODO: port the...
danij
14:34 Revision f6bb692b (github): Improved emulation of DOOM.EXE rendering hack: "mid texture doors". We'll support this in a similar way to the original bug by "copying" the middle texture onto the upper wall section where it behaves similarly to middle textures on two sided lines.
danij
14:24 Revision c64d6438 (github): Fixed byte/boolen discrepancy (which does not work on big endian cpus) and added missing min/max values.
skyjake
14:23 Revision 2e312fbf (github): Removed extra newlines.
skyjake
13:34 Revision d950a199 (github): fix filename so help actually loads
yagisan
11:52 Revision c58da428 (github): Fix script to make sure it generates .pk3's with the right layout
yagisan

2006-08-26

17:21 Revision 46e8517a (github): Cmake - Build-dep on python to run skyjakes pk3 generation at build time
yagisan
17:17 Revision fcba2ae5 (github): Add support for WolTC
yagisan
15:38 Revision b658af83 (github): Cmake - installation directory updates
yagisan
15:32 Revision da177dc6 (github): Load GAMENAME.pk3
yagisan
15:30 Revision 3bd1c5c5 (github): Define GAMENAME.pk3
yagisan
13:34 Bug #341: Case sensitive resource loading
Logged In: YES
user_id=1042746
Obviously this can be avoided by sticking the files in pk3/wad.
mrdarka
05:21 Feature #1419: Map Rotates with player
Logged In: YES
user_id=849456
I see your point with this specific case.
The only options that are implemented in...
danij
05:07 Feature #1418: Melting Screen effect
Logged In: YES
user_id=849456
Maybe one day. This kind of thing is very low priority as it
has no negative impact ...
danij
01:32 Revision 8bdec88e (github): Fixed dynlight bug I caused in my recent changes. I mistakenly thought SEG_MIDDLE et al where integers (0-2) and had been using them as indexes into the light list arrays.
danij

2006-08-25

19:44 Revision a0a6acc7 (github): Always disable texture compression on sky textures.
danij
19:20 Revision 58e98333 (github): Updated to accommodate an unlimited number of planes per sector.
danij
16:36 Revision 862db1e3 (github): Cmake - Implement limited auotools compatiblity for *NIX distro package maintainers. *NIX specifc portions should be ready for release in 1.9.0beta5. Win32/OSX not for 1.9.0beta5 release.
yagisan
14:10 Revision 1c2423be (github): Don't set a default build type to allow for more flexible choice of CFLAGS. Of course the standard build types may be set if desired eg a release
yagisan

2006-08-24

14:34 Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
danij
13:36 Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
danij
10:36 Bug #344: Saving while dead
Logged In: YES
user_id=849456
Fixed in SVN for 1.9.0-beta5.
danij
02:19 Bug #344 (Closed): Saving while dead
In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re...
papercut2
10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new...
danij
09:50 Feature #1419: Map Rotates with player
Logged In: YES
user_id=1248824
Not all console commands are intended to be used by players,
and if you really want...
yagisan
02:39 Feature #1419 (Closed): Map Rotates with player
I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour...
papercut2
09:45 Feature #1417: Reserved characters in filenames and hires patches.
- **status**: open --> closed
danij
02:55 Feature #1418: Melting Screen effect
Implemented for 1.9.0-Beta6.9 danij
02:27 Feature #1418 (Closed): Melting Screen effect
In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n...
papercut2
02:22 Bug #343: Cyberdemon infights
Logged In: YES
user_id=1566636
I tested and it does in fact do the same for the Spider
Mastermind as well.
papercut2

2006-08-23

21:54 Revision 3171757e (github): Disable fog console command in dedicated mode. Fog is a clientside command.
skyjake
18:58 Bug #337: Problem with dedicated host
Logged In: YES
user_id=717323
Same symptoms, but different route to the gl.Fog() calls. The original report was
a...
skyjake
14:28 Bug #337: Problem with dedicated host
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
yagisan
14:26 Bug #337: Problem with dedicated host
SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb....
yagisan
14:26 Bug #337: Problem with dedicated host
Logged In: YES
user_id=1248824
This bug is still present it seems in svn. Attaching
backtrace and doomsday.out.
yagisan
12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p...
danij
04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
Logged In: YES
user_id=717323
In all likelihood these problems have been fixed for beta5. Unfortunately, there
is...
skyjake
01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ...
neo123195
01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms...
neo123195
02:50 Bug #343 (Closed): Cyberdemon infights
In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
papercut2

2006-08-22

06:36 Revision b8a09a9a (github): Cmake - *.pk3 generation updates
yagisan
05:40 Revision 40d1ddd0 (github): Cmake - conhelp updates
yagisan
05:32 Revision 5ae991b5 (github): Doxygen cleanups.
yagisan
04:00 Revision e096d489 (github): Updated dynlight code, now handles an unlimited number of planes per subsector. Tweaked style.
danij
00:47 Revision 37814e6c (github): Removed redundant members of player_t in jHexen relating to player messages.
danij
00:39 Revision cabd54ed (github): Fixed FTBFS errors in the other games and a missing macro.
danij
00:26 Revision 6ea82af7 (github): Moved all common map playsim function declarations to p_map.h.
Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of bei... danij
00:19 Revision 27bf4d99 (github): State->frame is no longer used to OR-in the fullbright flag. Instead State->flags is now used for this purpose. Implemented new state->flag statef_noautolight (not the abbreviation stf_ is already in use as Sector Type Flag), this new flag can be used to prevent Doomsday from rendering a light for frames of a state when the light values have not been manually specified in DED (Doomsday would normally auto-calculate light values and render both light and halo for fullbright sprites).
danij

2006-08-21

20:23 Revision 0d27c4c2 (github): Always load PK3s before loading other types of data files.
skyjake
20:22 Revision a3266b68 (github): Fixed bug with finding by ID. Eg., rend-model matched against rend-model-distance.
skyjake
20:21 Revision 079a15f5 (github): Don't load help until PK3 files are loaded.
skyjake
19:51 Revision 5def3705 (github): Reduce redundancy in file names.
skyjake
19:45 Revision 043132ce (github): Ensure portability.
skyjake
19:44 Revision 36a6d5d2 (github): Remove unnecessary import time.
skyjake
19:32 Revision d2d9318a (github): Added a Python script for creating PK3s from files in their source locations.
skyjake
16:38 Revision cdcb05ee (github): The view border was not being rendered when the render lists were frozen. Disabled wire frame rendering of psprites.
danij
12:42 Revision e3ab6f42 (github): Doxygenated. Easy job, code was well documented.
yagisan
11:33 Revision dff5a3b1 (github): Added S_StartSoundEX to exports.
danij
06:13 Revision 1fcd6be6 (github): Cmake - Fix Doxygen Toggle.
yagisan

2006-08-20

23:58 Revision efc56102 (github): Player thinking tweaks. On clientside, attempt to use as much of the same thinking routines as locally.
Added S_StartSoundEx, which excludes the player who owns the origin mobj. This should be used to play sounds that the... skyjake
23:52 Revision d8f664b4 (github): Removed extra indentation.
skyjake
23:51 Revision b798a10e (github): Player action requests. In order for serverside gameplay events to accurately reflect what is really done by clients on clientside, do action requests instead of relying on the ticcmd action flags.
An action request is sent by the player when the player fires a weapon or tries to use a line. The request records th... skyjake
23:35 Revision fbddcb17 (github): Do heap checks in debug builds only.
skyjake
23:35 Revision f2ba1104 (github): Fixed problems with TCP. Since every message was sent using two calls, it was possible for the recipient to start reading a message until the second part was finished transmitting. This caused the recipient to panic as it couldn't read the entire message in one go. Now the recipient is more patient, and the sender uses a single send call.
skyjake
23:32 Revision f82d13c6 (github): The "Z_CheckHeap" prints were making it difficult to track legitimate debug messages...
skyjake
23:31 Revision f9c59f44 (github): Keep sending ticcmds more often, and over TCP. The resulting data stream is quite slow (approx. 35*8 bytes per second).
skyjake
23:30 Revision cc945ecf (github): Keep sending ticcmds more often, and over TCP.
skyjake
23:28 Revision 73312e53 (github): Added missing _DEBUG preprocessor definitions.
skyjake
23:02 Revision bb9ca60b (github): Fixed problem where client was able to walk through mobjs that were close to each other. For example, Doom E1M1 coop barrels around shotgun.
skyjake
15:41 Revision 68a2e67b (github): Cmake - Revert OSX hack.
yagisan
15:38 Revision 4d34858b (github): Cmake - Revert OSX hack.
yagisan
15:36 Revision 78cee93a (github): Cmake - Revert OSX hack.
yagisan
15:34 Revision a715970f (github): Cmake - Revert OSX hack.
yagisan
15:32 Revision 8d6bbe7d (github): Cmake - Revert OSX hack.
yagisan
15:28 Revision bcff5f75 (github): Cmake - Revert OSX hack.
yagisan
15:25 Revision d78df271 (github): Cmake - Revert OSX hack.
yagisan
15:23 Revision 13de30d6 (github): Cmake - Revert OSX hack.
yagisan
14:40 Revision 39d7bea2 (github): Cmake - OSX Universal Binaries. Take 2
yagisan
13:36 Revision 7db6267f (github): Added parameter to comment.
skyjake
13:34 Revision 17566d03 (github): Cmake - As per the howls of protest :P make doxygen docs optional, and off by default
yagisan
13:29 Revision 5909e0ea (github): Adjust doxygen to use new output directory
yagisan
13:27 Revision ee887f5a (github): rename doxygen output directory
yagisan
12:38 Revision 42d53ab1 (github): Moved texc documentation into the module's doc folder.
danij
12:31 Revision e1eab782 (github): Deleted ancient docs from the plugins' doc folders.
danij
09:59 Revision 4e71cac1 (github): Cmake - doxygenate timings & typos
yagisan
08:38 Feature #1147: Windows NT4?
Logged In: YES
user_id=717323
The most important feature lacking in NT4 support:
DirectInput 3, or some other NT4-...
skyjake
08:30 Revision 9eb67939 (github): Minor fixes for changes left behind during debug.
danij
08:02 Revision 4be8bd3c (github): Reorganised the control/event bindings structures in light of issues raised by BUG #1526697 (which is now fixed).
There are no longer multiple bindings for different states of an event. All states for a control are stored in one bi... danij
07:43 Revision 9dc57b56 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 9/9
yagisan
07:42 Revision ac04563c (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 8/9
yagisan
07:40 Revision 2c5cd775 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 7/9
yagisan
07:34 Revision 607287ca (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 6/9
yagisan
07:31 Revision 4db59d79 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 5/9
yagisan
07:27 Revision 8a0becc8 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 4/9
yagisan
07:26 Revision 21858ea2 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 3/9
yagisan
07:23 Revision 7ccdf529 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 2/9
yagisan
07:21 Revision 8d0c197e (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 1/9
yagisan
05:33 Revision f7a4a987 (github): Cmake - fix a typo that bothers me
yagisan
05:09 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize
Logged In: YES
user_id=849456
Fixed in SVN for Doomsday 1.9.0-beta5
danij
05:06 Feature #1414: Generate particles when touching a plane
_(originally posted by anonymous SF.net user)_
This is in my wishlist as well. Maybe you could port some code from R...
skyjake
05:00 Revision 5a373888 (github): Cmake/Doxygenate updates for DaniJ 9/9
yagisan
04:58 Revision a1633181 (github): Cmake/Doxygenate updates for DaniJ 8/9
yagisan
04:56 Revision a10eca37 (github): Cmake/Doxygenate updates for DaniJ 7/9
yagisan
04:54 Revision fb12fc6b (github): Cmake/Doxygenate updates for DaniJ 6/9
yagisan
04:52 Revision 87691b11 (github): Cmake/Doxygenate updates for DaniJ 5/9
yagisan
04:51 Revision 2e10eb61 (github): Cmake/Doxygenate updates for DaniJ 4/9
yagisan
04:49 Revision 715cf44d (github): Cmake/Doxygenate updates for DaniJ 3/9
yagisan
04:48 Revision 764067cc (github): Cmake/Doxygenate updates for DaniJ 2/9
yagisan
04:46 Revision 717e678a (github): Cmake/Doxygenate updates for DaniJ 1/9
yagisan
02:55 Revision e3ff8b4d (github): Cmake - Ensure custom targets are always built
yagisan
02:34 Revision 2385de78 (github): Cmake - Generate doomsday.pk3 as a seperate build target
yagisan
01:17 Feature #1416 (New): [Doom] Invisible "fuzz" effect
I thought the Fuzz effect in the original doom was
quite interesting, and resembled a "cloaking" type
thing. Unfort...
papercut2

2006-08-19

21:10 Revision 31486c46 (github): Maneuvering to unify single player and client-side player thinking. Broke P_PlayerThink() into smaller functions that can be called selectively on client-side. Psprites will be fully client-controlled.
skyjake
15:58 Revision 7c68a35f (github): Doxygenate deng 3/3. Doxygen control file.
yagisan
15:56 Revision 011bd7a9 (github): Doxygenate deng 2/3. Documentation output directory.
yagisan
15:50 Revision f0f90aa5 (github): Doxygenate deng 1/3. If doxygen and Graphviz are installed, cmake will generate documentation at build time.
yagisan
13:44 Bug #341 (Closed): Case sensitive resource loading
When loading Hexen ogg's with -musdir, names have to be
exactly HEXEN.ogg (for title music) and Winnowr.ogg
(for MA...
mrdarka
07:51 Revision 6f738a2f (github): Fixed FTBFS with jHexen and remove unused locals in the -turbo handling.
danij
05:02 Bug #340: Mummy creatures hurt themselves with own skull attack
demo of mummies injuring themselves.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/4a...
ashridah
05:01 Bug #340 (Closed): Mummy creatures hurt themselves with own skull attack
In heretic, the skulls released by mummy creatures
collide with the hitbox of the mummy that launches it
immediat...
ashridah
05:01 Bug #340: Mummy creatures hurt themselves with own skull attack
jheretic config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/0958/attachment/jhereti...
ashridah
01:11 Revision 8f0b31bc (github): Made expected file names lower-case.
danij
01:07 Revision 3b118572 (github): Fix file name (case).
danij
01:06 Revision 459d242b (github): Fix file name (case).
danij
00:38 Revision 1b493c83 (github): Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug).
Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is unknown (m... danij
00:00 Revision 441a60bb (github): Removed unused ticcmd_t->speed member (left behind after an experiment).
danij

2006-08-18

23:58 Revision 5e280af7 (github): Fixed -turbo movement speed modifier. Plus now implemented in jheretic and jHexen.
Fixed joystick turn issues (the delta was being applied twice). danij
23:03 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
user_id=1103163
Error ID10T: User forgot about the switch. :)
Sorry for the false alarm.
zachkeene
22:14 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
user_id=849456
The original poster's description is missleading, the stairs
do NOT raise when you c...
danij
22:03 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
user_id=849456
I have just checked this personally and my testers confirmed
it too that this bug IS...
danij
19:39 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
user_id=1103163
This bug still persists for me in SVN 3612 on Linux.
zachkeene
14:38 Bug #298: Map bug in jHeretic E1M5
Logged In: YES
user_id=849456
Fixed in SVN for 1.9.0-beta5.
danij
18:39 Revision 5816cffa (github): Fixed BUG #1374907 Respawn command-line flag (-respawn) is broken.
danij
18:37 Revision 83a1b875 (github): Implemented "where" ccmd in WolfTC.
danij
17:55 Revision 46abde3d (github): Fixed "where" ccmd in jHeretic. Plus implemented it in jDoom.
danij
17:17 Revision 6ebb9a64 (github): Fixed line special bugs that crept in the DMU update.
danij
15:39 Bug #265: Respawn command-line flag (-respawn) is broken
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Fixed in SVN for Doomsday1.9.0-beta5
danij
14:40 Bug #286: 666 tag on E4M6 of UD
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Fixed in SVN for 1.9.0-beta5.
danij
14:34 Bug #322: [HERETIC] Console command 'where' gives no output
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Fixed in SVN for 1.9.0-beta5
danij

2006-08-17

17:42 Revision 01edc4b1 (github): Shuffled data structures in renderer to simplify usage and to allow for future enhancement (such as an unlimited number of planes per sector and eventually, slopes). RP_QUAD rendpolys and wall vissprites are now handled using four vertices, which now have a Z coordinate.
RP_FLAT rendpolys (plane) vertices now also use a Z coordinate. All Planes of a subsector now share the same vertexes... danij
06:26 Bug #339 (Closed): Cannot load two pwads with same name.
It seems not to be possible to use two different PWADs
as addon, that have the same name?
Example: I have two addon...
doomgater
03:56 Revision 492cefeb (github): Cmake - make install fixes - really this time
yagisan
03:43 Revision 5cd3eed1 (github): Reorganised data structures in preparation for rendering an unlimited number of planes per sector. Improved the vertex lineowner initialization so that owners are sorted clockwise around a vertex. This enables us to walk around any given vertex (will be used in fakeradio in order to render side shadows on corners with twosided linedefs. And in DOOM.exe rendering hack emulation).
danij
03:24 Revision 6a657ee3 (github): Cmake - make install fixes, win32 build updates
yagisan
03:19 Revision 8b1f566e (github): Revert debugging info
yagisan
03:11 Revision 8f1f8d81 (github): Revert switch to SDL Input on Win32. It fails to work at present, and needs further investigation to determine why no keyboard, mouse or joystick input is registered
yagisan

2006-08-16

23:12 Revision ce9681fd (github): Debug messages - take 3
yagisan
22:59 Revision 650045ea (github): Debug messages - take 2
yagisan
22:43 Revision 97fb8a0b (github): Cmake updates. Try to work around linking issues on win32 - take 2 - opengl trial
yagisan
22:40 Revision 8cca7062 (github): Cmake updates. Try to work around linking issues on win32 - take 2
yagisan
22:38 Revision f2ff4d25 (github): Add some debugging messages to diagnose failure on Win32
yagisan

2006-08-15

20:21 Revision 371892ed (github): Cmake updates. Try to work around linking issues on win32
yagisan
19:19 Revision 25fcb82c (github): Portable SDL based input. (Needs testing on Win32)
yagisan
19:17 Revision 13dbda1c (github): We should be portable
yagisan
19:15 Revision 832d79c8 (github): Bye Bye Direct Input Only
yagisan
15:43 Revision 44266908 (github): Fixed world texture alignment problems caused as a result of adding "rend-dev-sky".
danij
15:16 Revision 74b4b90d (github): Actually debugSky is a byte, not int.
danij
15:09 Revision a218e323 (github): Added cvar "rend-dev-sky": render the sky as a solid surface (for debug).
Fixed: Fog should not be enabled when drawing the mobj bounding boxes. danij
12:26 Revision 945aff51 (github): Polished the fakeradio textures a little.
danij
08:51 Revision dc9aaa6b (github): Camera tweaks.
When spawning camera players - set the mobj's Z height to that of their base + cfg.eyeheight (fix for cameras spawnin... danij
07:43 Revision e31c96f2 (github): Camera players should not be affected by moving planes.
Also, Doomsday should check for static cameras in sectors when a plane moves. If the result of the move leaves a came... danij
00:15 Revision 4c12bffc (github): Added some printfs for debugging event > binding > command execution.
danij
 

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