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Feature #1540

Smaller near clip distance

Added by jimigrey almost 13 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2011-06-23
% Done:

0%

Tags:

Description

With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0.1f and it seemed to let the view model stay visible just fine.

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Renderer
  • Subject changed from glNearclip change? to Smaller near clip distance
  • Category set to Enhancement

The thing to watch out for is loss of Z precision in far distances, though.

#2 Updated by danij over 10 years ago

We already have issues due to depth buffer precision in large maps, where the sky stops rendering correctly. Before doing anything with the near clip distance we need to consider ways to solve this (e.g., chopping the map up into largish "zones" and render each with a separately configured frustrum).

#3 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

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