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Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2447
Bug
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
2446
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2442
Bug
Resolved
Low
Plane texture misalignment with non-64x64 size
skyjake
2021-01-13 22:06
2440
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2405
Feature
Closed
Normal
Per-model FOV for rendering psprite models
skyjake
2020-12-08 08:27
2401
Bug
Closed
Normal
"cubeshot" does not render views for all directions
skyjake
2020-02-01 17:05
2400
Bug
Closed
Normal
Some models are not rendered (invisible) or rendered only partially
skyjake
2020-02-01 17:05
2399
Bug
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-12-08 08:26
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-12-08 08:27
2386
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2379
Feature
Closed
Normal
HUD Weapon FOV 4:3 adaptation
skyjake
2020-02-01 17:05
2376
Bug
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2021-10-10 22:20
2373
Bug
Closed
Normal
Avoid near-clipping player weapon models
skyjake
2020-02-01 17:05
2370
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
2369
Bug
Closed
Normal
[Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
skyjake
2020-12-08 08:27
2368
Bug
Closed
Normal
[Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
skyjake
2020-12-08 08:27
2363
Bug
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2020-12-08 08:26
2358
Feature
Closed
Normal
Fixed FOV for rendering weapon models
skyjake
2019-12-17 11:17
2348
Bug
Closed
Normal
Translucent 3D model blending issue versus sprites
skyjake
2019-11-30 08:25
2343
Bug
Closed
Normal
Player weapon opacity doesn't affect psprite 3D models
skyjake
2019-12-17 11:18
2342
Bug
Closed
High
Skybox rendering broken: only box is visible
skyjake
2019-11-30 07:58
2318
Bug
Closed
Normal
Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
skyjake
2019-02-17 12:42
2306
Bug
Closed
High
Sky masking polygons should not be visible
skyjake
2019-02-17 12:42
2300
Bug
Closed
Normal
[Doom] Secret exit switch in E3M6 placed too low
skyjake
2019-12-17 11:18
2290
Feature
Rejected
Low
Extend ambient light Map Info and Cvar to reduce light levels
skyjake
2019-11-05 08:38
2264
Bug
Closed
Normal
Crosshair thickness cannot be changed
skyjake
2018-11-05 19:15
2257
Bug
New
Normal
FIREBLU texture replacements blink in Doom II
2017-07-18 11:01
2256
Bug
New
Normal
Sky clipping through ceiling
2017-07-18 11:02
2254
Bug
Closed
High
[Render hack] TNT map02: Deep Water not supported
skyjake
2020-12-08 08:27
2239
Bug
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-10 21:01
2234
Bug
Closed
Normal
Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake
2019-12-23 19:19
2224
Feature
Closed
Urgent
Preload all model textures to avoid stutters during gameplay
skyjake
2017-04-17 11:29
2212
Bug
Closed
High
[Hexen] Strange behavior of torch artifact
skyjake
2017-03-15 08:12
2208
Feature
Closed
Normal
cubemap screenshot function/console command
skyjake
2017-03-20 09:37
2197
Feature
Closed
Normal
Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
skyjake
2017-02-25 18:06
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-22 08:50
2189
Bug
Closed
Normal
"refresh-rate-maximum" has no effect
skyjake
2017-02-27 08:44
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
2164
Feature
Closed
Normal
Interlaced 3D mode
skyjake
2016-10-15 22:00
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2136
Feature
Rejected
High
Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
skyjake
2019-11-29 23:26
2135
Bug
Closed
Normal
Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
skyjake
2015-11-28 17:49
2130
Bug
Closed
Normal
Segfault during ambient occlusion drawing (Hexen map02)
danij
2017-02-25 12:02
2126
Bug
Closed
Normal
[X11] Enabling fsaa via the video options menu breaks video output
2016-11-28 09:36
2116
Feature
Closed
Low
Compatibility with limited FBO functionality (old OpenGL drivers)
skyjake
2019-11-29 23:26
2105
Feature
Closed
Normal
Manually created reflection cube maps for models
skyjake
2015-12-29 21:10
2077
Bug
Closed
High
Odd lighting glitch in latest builds
danij
2017-02-25 12:02
2069
Feature
Rejected
Normal
Change renderer appearance profile using a command line option
skyjake
2017-04-03 19:34
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Doomsday
Engine
2.3
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