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# Tracker Status Priority Subject Assignee Updated % Done
2447 Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2446 Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2442 Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2440 Bug New Normal [2.3] Render Hack Regressions skyjake 2021-01-24 10:20

2405 Feature Closed Normal Per-model FOV for rendering psprite models skyjake 2020-12-08 08:27

2401 Bug Closed Normal "cubeshot" does not render views for all directions skyjake 2020-02-01 17:05

2400 Bug Closed Normal Some models are not rendered (invisible) or rendered only partially skyjake 2020-02-01 17:05

2399 Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-12-08 08:26

2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2386 Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-12-08 08:26

2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2379 Feature Closed Normal HUD Weapon FOV 4:3 adaptation skyjake 2020-02-01 17:05

2376 Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2373 Bug Closed Normal Avoid near-clipping player weapon models skyjake 2020-02-01 17:05

2370 Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

2369 Bug Closed Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2020-12-08 08:27

2368 Bug Closed Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2020-12-08 08:27

2363 Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2358 Feature Closed Normal Fixed FOV for rendering weapon models skyjake 2019-12-17 11:17

2348 Bug Closed Normal Translucent 3D model blending issue versus sprites skyjake 2019-11-30 08:25

2343 Bug Closed Normal Player weapon opacity doesn't affect psprite 3D models skyjake 2019-12-17 11:18

2342 Bug Closed High Skybox rendering broken: only box is visible skyjake 2019-11-30 07:58

2318 Bug Closed Normal Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white skyjake 2019-02-17 12:42

2306 Bug Closed High Sky masking polygons should not be visible skyjake 2019-02-17 12:42

2300 Bug Closed Normal [Doom] Secret exit switch in E3M6 placed too low skyjake 2019-12-17 11:18

2290 Feature Rejected Low Extend ambient light Map Info and Cvar to reduce light levels skyjake 2019-11-05 08:38

2264 Bug Closed Normal Crosshair thickness cannot be changed skyjake 2018-11-05 19:15

2257 Bug New Normal FIREBLU texture replacements blink in Doom II 2017-07-18 11:01

2256 Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2254 Bug Closed High [Render hack] TNT map02: Deep Water not supported skyjake 2020-12-08 08:27

2239 Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2234 Bug Closed Normal Fov 160 + near clip plane issues with MD2 and FBX HUD Models skyjake 2019-12-23 19:19

2224 Feature Closed Urgent Preload all model textures to avoid stutters during gameplay skyjake 2017-04-17 11:29

2212 Bug Closed High [Hexen] Strange behavior of torch artifact skyjake 2017-03-15 08:12

2208 Feature Closed Normal cubemap screenshot function/console command skyjake 2017-03-20 09:37

2197 Feature Closed Normal Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit") skyjake 2017-02-25 18:06

2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2189 Bug Closed Normal "refresh-rate-maximum" has no effect skyjake 2017-02-27 08:44

2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2164 Feature Closed Normal Interlaced 3D mode skyjake 2016-10-15 22:00

2159 Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2136 Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

2135 Bug Closed Normal Disable Oculus support by default (until proper LibOVR 1.0 support is implemented) skyjake 2015-11-28 17:49

2130 Bug Closed Normal Segfault during ambient occlusion drawing (Hexen map02) danij 2017-02-25 12:02

2126 Bug Closed Normal [X11] Enabling fsaa via the video options menu breaks video output 2016-11-28 09:36

2116 Feature Closed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2019-11-29 23:26

2105 Feature Closed Normal Manually created reflection cube maps for models skyjake 2015-12-29 21:10

2077 Bug Closed High Odd lighting glitch in latest builds danij 2017-02-25 12:02

2069 Feature Rejected Normal Change renderer appearance profile using a command line option skyjake 2017-04-03 19:34

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