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Created
Target version
963
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2011-06-13 20:18
Doomsday Engine - Modding
2084
New
Low
"title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
2015-06-08 03:02
Doomsday Engine - Modding
669
New
Low
0 tic state issues
2009-04-14 12:43
Doomsday Engine - Modding
1858
New
Low
0 tic/time handling
2014-08-22 11:08
Doomsday Engine - Modding
1942
New
Low
About dialog contents clipping vs -fontsize
2015-01-12 21:02
Doomsday Engine - Rendering
1981
New
Normal
Alerts can be opened in Busy mode, causing occasional visual artifacts
2015-02-18 11:54
Doomsday Engine - Input and game controllers
1783
New
Normal
Ambient occlusion crosses sectors with different heights
2014-04-25 15:39
Doomsday Engine - Rendering
552
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2008-10-24 11:52
Doomsday Engine - Rendering
1893
New
Low
Automap drawing difference to original games
2014-11-04 00:17
Doomsday Engine - Vanilla / Gameplay
921
Progressed
High
Blockmap-defined Linedef crossing order
2010-06-22 23:07
Doomsday Engine - Vanilla / Gameplay
2064
New
Urgent
Bugs in HeXen Multiplayer
2015-05-20 12:07
Doomsday Engine - Multiplayer
287
Progressed
Low
Changes to BLOOD states ignored
2006-05-31 08:44
Doomsday Engine - Modding
1961
New
Normal
Client fatal error due to invalid data received from server
2015-02-11 10:11
Doomsday Engine - Multiplayer
1980
New
Low
Client should refuse to use the same userdir as another already running client
2015-02-16 00:19
Doomsday Engine - 2.3.x
2041
New
Normal
Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
2015-05-09 00:15
Doomsday Engine - Rendering
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Doomsday Engine - Rendering
908
New
High
Detail texture maximum distance ignored
2010-05-11 23:31
Doomsday Engine - Rendering
1631
New
Low
Doom 2 finale: animation speeds for the Cast
2013-10-22 12:44
Doomsday Engine - Rendering
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
Doomsday Engine - User interface
2282
New
Normal
Doom64 Absolution uncaught exception
2018-09-10 12:44
Doomsday Engine - Modding
2021
New
High
Doom64's ingame music is severely broken
2015-04-30 18:52
Doomsday Engine - Modding
2027
New
Normal
Doom64TC map is missing 'on' textures for switches
2015-05-03 00:46
Doomsday Engine - Modding
2332
New
Normal
Duplicate server entries on master-server
2019-06-24 14:39
Doomsday Engine - Multiplayer
2194
New
Normal
Enhanced player weapon 3D model animations (VR compatible)
2017-01-19 10:34
Doomsday Engine - Rendering
1952
Progressed
Normal
Eternal Doom MAP26 malformed map hack causing memory release error
2015-01-27 20:57
Doomsday Engine - Modding
2120
New
Normal
Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
2015-10-11 22:17
Doomsday Engine - Modding
2257
New
Normal
FIREBLU texture replacements blink in Doom II
2017-07-17 04:19
Doomsday Engine - Rendering
1816
New
Normal
First sound played at map start up erroneously doesn't play
2014-05-30 11:58
Doomsday Engine - Modding
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
778
Progressed
Urgent
Gamepad usability issues
2009-09-17 16:56
Doomsday Engine - Input and game controllers
1734
Progressed
Low
Games' Help InFine scripts have no sounds
2014-03-11 12:42
Doomsday Engine - Vanilla / Gameplay
1928
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2014-12-11 22:52
Doomsday Engine - Rendering
2329
New
Normal
Gnome Icon
2019-05-01 19:32
Doomsday Engine - 3.0
1125
New
Low
Handling missing OpenGL support during launch
2013-07-25 01:25
Doomsday Engine - Rendering
1958
New
Normal
Help infine clash with already playing infine
2015-01-30 23:54
Doomsday Engine - Rendering
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Doomsday Engine - Rendering
1709
New
Low
Infine events interfere with taskbar
2014-01-07 20:56
Doomsday Engine - Input and game controllers
1718
New
Low
Inventory item display/selection issues
2014-01-25 01:02
Doomsday Engine - Modding
1880
New
High
Key repeat rate is dependent on the user's configuration at OS level
2014-10-16 23:50
Doomsday Engine - Input and game controllers
514
New
Low
Light decoration placement on planes if origin is incident with a sector boundary
2008-05-29 10:23
Doomsday Engine - Rendering
1130
New
Low
Mana bars on the statusbar ignore opacity
2013-08-05 09:09
Doomsday Engine - Rendering
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Doomsday Engine - Rendering
388
New
Low
Missile speeds (steep vertical angles)
2006-12-18 00:22
Doomsday Engine - Modding
2090
New
Normal
Missile with no death state error
2015-06-13 22:25
Doomsday Engine - Modding
1819
New
Normal
Mobj Particles won't start.
2014-06-02 19:02
Doomsday Engine - Rendering
2042
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2015-05-09 20:59
Doomsday Engine - Vanilla / Gameplay
729
New
Low
Models cut off in 16:10 view ratio
2009-07-13 22:03
Doomsday Engine - Rendering
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Engine
2.3
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