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# Tracker Status Priority Subject Assignee Created
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1465 Feature New Normal [XG] "Player needs object X" message 2008-07-05 20:00
1877 Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2014-10-14 11:54
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
2335 Feature New Normal [Shell] Command line option for opening connection to a server address 2019-06-24 14:41
2391 Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2019-12-31 11:04
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1441 Feature New Low [MP] Option: weaponstay deathmatch 2007-03-01 18:35
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1457 Feature New Normal [MP] Option to choose items/weapons/ammo on spawn 2007-10-04 14:56
1986 Feature New High [MP] Configure what the server does when an episode ends skyjake 2015-03-02 08:52
2413 Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:19
1415 Feature New Low [Master Server] Allow specifying server IP manually 2006-08-06 06:06
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1451 Feature New Normal [InFine] stopsound 2007-08-10 20:56
1523 Feature New Normal [Infine] Skill level checks 2010-10-23 11:04
1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2010-01-23 21:40
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
2377 Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35
2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2016-04-02 12:50
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
1516 Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2010-04-13 13:12
2387 Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2019-12-31 09:23
2390 Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2019-12-31 11:00
1532 Feature New Low [Doom|Heretic] Secret found message text 2011-04-06 11:53
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1324 Feature New Normal XG music lines 2004-01-29 21:34
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
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