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#
Tracker
Status
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Subject
Assignee
Created
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
1886
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2014-10-20 15:17
1449
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2007-06-07 09:48
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2015-01-13 13:44
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1201
Feature
New
High
Dynamic shadows
skyjake
2003-06-19 16:09
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2413
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-02-05 07:19
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
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2.3
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