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Tracker
Status
Priority
Subject
Assignee
Created
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2015-01-13 13:44
1886
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2014-10-20 15:17
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
1449
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2007-06-07 09:48
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
2413
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-02-05 07:19
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
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2.3
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