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# Tracker Status Priority Subject Assignee Created
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
1886 Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2014-10-20 15:17
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
2413 Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:19
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1986 Feature New High [MP] Configure what the server does when an episode ends skyjake 2015-03-02 08:52
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1767 Feature New High Network delta profiler 2014-04-18 08:35
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
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