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# Tracker Status Priority Subject Assignee Created
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
4 Feature In Progress Urgent UI renovation skyjake 2013-10-11 07:34
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
1603 Feature New Urgent Support for id Tech 1 map hacks danij 2013-10-18 14:05
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1886 Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2014-10-20 15:17
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1171 Feature New High Center HUD weapon position when firing 2003-05-31 20:51
1190 Feature New High Mobj AI moved to external scripts 2003-06-15 14:47
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1201 Feature New High Dynamic shadows 2003-06-19 16:09
1203 Feature New High Additional save slots — revised save management 2003-06-20 19:42
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1242 Feature New High Player weapon particle muzzle flashes 2003-07-18 17:09
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1266 Feature New High Sound decorations 2003-08-16 10:02
1289 Feature New High Flat-triggered generators created/destroyed on material change 2003-09-17 23:45
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1325 Feature Progressed High Boom line types and sectors danij 2004-02-08 22:03
1327 Feature New High Render extra plane in XG sector 2004-02-16 01:03
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1412 Feature New High Camera effect: screen shaking 2006-08-03 19:54
1430 Feature New High Particle generator for walls 2006-10-07 11:24
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
553 Feature New High Performance of many scrolling surface materials 2008-10-24 13:22
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) danij 2011-06-28 23:32
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
9 Feature Progressed High Unified networking 2013-10-11 10:05
1604 Feature New High Game rules (1p and MP) danij 2013-10-18 15:34
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1621 Feature New High Evaluation of runtime conditions 2013-10-21 16:57
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
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