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# Tracker Status Priority Subject Assignee Created
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
2335 Feature New Normal [Shell] Command line option for opening connection to a server address 2019-06-24 14:41
2333 Feature New Normal Extend info about server wads (filename, checksum) 2019-06-24 14:40
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43
2179 Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2016-09-13 05:15
2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2016-04-02 12:50
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
2123 Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-04 03:25
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
1998 Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2015-03-17 12:12
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1905 Feature New Low God mode console cheat that doesn't restore health 2014-11-20 19:37
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1767 Feature New High Network delta profiler 2014-04-18 08:35
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1763 Feature New Normal Autosaving 2014-04-18 08:14
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
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