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# Project Tracker Status Priority Subject Assignee Updated % Done
1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1194 Doomsday Engine Feature New High Viewing other players' cameras ("spy" command) 2019-11-29 16:14

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

1289 Doomsday Engine Feature New High Flat-triggered particle generators created/destroyed on material change 2019-11-29 16:23

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1394 Doomsday Engine Feature New High Consistent map scoping in definitions 2019-11-29 21:25

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2072 Doomsday Engine Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2019-11-29 22:12

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

637 Doomsday Engine Bug New High [Hexen] Class change in-game causes instability, issues 2017-04-03 14:57

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1041 Doomsday Engine Bug New High [Windows] Pressing Alt/AltGr key confuses turning 2019-11-29 23:06

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

1042 Doomsday Engine Bug New High [Windows] Alt key and console activation 2019-11-29 23:06

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

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