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# Project Tracker Status Priority Subject Assignee Updated % Done
1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1554 Doomsday Engine Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2019-11-29 19:11

1552 Doomsday Engine Feature New Normal Tag 667 Compatibility Option skyjake 2018-10-27 15:53

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1547 Doomsday Engine Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

1544 Doomsday Engine Feature New Normal Support for ZDoom's Decorate function 2019-11-29 12:31

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

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