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# Project Tracker Status Priority Subject Assignee Updated % Done
1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2019-11-29 18:36

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1373 Doomsday Engine Feature New Normal Improved ambient sounds 2019-11-29 16:45

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1336 Doomsday Engine Feature New Normal Random textured particle direction 2019-11-29 16:43

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1324 Doomsday Engine Feature New Normal XG music lines 2017-04-03 18:48

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1316 Doomsday Engine Feature New Normal HHE support 2019-11-29 16:39

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1217 Doomsday Engine Feature New Normal Controls for all supported games adjusted at the same time 2016-08-09 10:47

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1202 Doomsday Engine Feature New Normal [MP] Options for Heretic co-op 2018-07-29 16:46

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1139 Doomsday Engine Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2019-11-29 15:56

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

1126 Doomsday Engine Bug New Normal MD2 model render pop 2017-04-03 14:41

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

1096 Doomsday Engine Bug New Normal [Doom] Red shadows in status bar font 2017-04-03 14:43

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

1076 Doomsday Engine Bug New Normal [Doom] 3d movement option broken 2019-11-29 22:58

1069 Doomsday Engine Bug New Normal Default background colour for holes in splash screens 2017-04-03 14:43

1063 Doomsday Engine Bug New Normal Flash state models offset incorrectly in 16:10 2017-04-03 14:44

1059 Doomsday Engine Bug New Normal [Heretic] Health counter jumps up and down 2017-04-03 14:44

1032 Doomsday Engine Bug New Normal [Heretic] Badguy auto/raise lower to camera 2017-04-03 14:46

1031 Doomsday Engine Bug New Normal Shootable triggers and freelook 2017-04-03 14:46

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

1007 Doomsday Engine Bug New Normal [Doom] Sound emitter overlap handling 2019-11-29 22:58

1004 Doomsday Engine Bug New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2017-04-03 14:50

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

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