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Target version
2440
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-11 09:07
Doomsday Engine - 2.3.x
2436
In Progress
Normal
Incompatibility with the new M1
skyjake
2020-11-24 12:51
Doomsday Engine - 2.3.1
2435
New
Normal
Plutonia: invisible bridges: wrong floor texture placement
skyjake
2020-11-17 12:42
Doomsday Engine - 2.3.x
2432
New
Normal
Hexen: Heresiarch is very fast on Chantry (HEXDD)
skyjake
2020-09-21 10:17
Doomsday Engine - 2.3.x
2431
Resolved
Normal
Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only
skyjake
2020-09-21 00:47
Doomsday Engine - Build system and tools
2404
New
Normal
REKKR compatibility issues
skyjake
2020-01-22 06:32
Doomsday Engine - Modding
2399
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-01-13 07:10
Doomsday Engine - 2.3.x
2386
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2019-12-31 08:55
Doomsday Engine - 2.3.x
2382
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2019-12-27 12:52
Doomsday Engine - 2.3.x
2376
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2019-12-23 07:52
Doomsday Engine - Build system and tools
2370
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2019-12-14 21:12
Doomsday Engine - Rendering
2367
New
Low
[Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
skyjake
2019-12-11 06:09
Doomsday Engine - 2.3.x
2363
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2019-12-06 06:22
Doomsday Engine - 2.3.x
2354
In Progress
Normal
Compatibility with TNT: Revilution (MAP30)
skyjake
2019-11-26 15:49
Doomsday Engine - Modding
2350
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2019-11-02 21:29
Doomsday Engine - Vanilla / Gameplay
2334
New
High
Client should load server's data files when connecting via command line
skyjake
2019-06-24 14:40
Doomsday Engine - 2.3.x
2328
New
Low
Not all official releases of IWADs are recognized (e.g., older than v1.9)
skyjake
2019-04-25 03:08
Doomsday Engine - 2.3.x
2310
New
Low
[UI] Metadata text wrapping: should force-break very long words in Package Info popup
skyjake
2018-12-18 15:26
Doomsday Engine - 2.3.x
2308
New
Normal
[UI] Package tags need to wrap to multiple lines
skyjake
2018-12-16 16:13
Doomsday Engine - 2.3.x
2265
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2017-10-30 07:29
Doomsday Engine - Input and game controllers
2262
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2017-08-08 06:50
Doomsday Engine - Vanilla / Gameplay
2253
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2017-07-01 02:09
Doomsday Engine - Vanilla / Gameplay
2239
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-05 01:07
Doomsday Engine - Rendering
2236
New
Normal
Hitscan issues
skyjake
2017-04-04 03:16
Doomsday Engine - Vanilla / Gameplay
2235
New
Normal
Afrits sometimes become invisible when frozen
skyjake
2017-04-03 20:08
Doomsday Engine - 2.3.x
2233
New
Normal
Fov 160 issues with texture filtering
skyjake
2017-04-03 11:10
Doomsday Engine - Rendering
2209
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2017-03-05 12:12
Doomsday Engine - 2.3.x
2094
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2015-06-19 16:02
Doomsday Engine - Rendering
2068
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2015-05-21 10:46
Doomsday Engine - Vanilla / Gameplay
2017
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2015-04-29 23:10
Doomsday Engine - Build system and tools
1989
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2015-03-08 17:04
Doomsday Engine - Multiplayer
1876
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2014-10-11 11:08
Doomsday Engine - Modding
1821
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2014-06-14 12:22
Doomsday Engine - Vanilla / Gameplay
2337
Feedback
Normal
No doom II can be selected from the master list in the server tab
tacgnol
2019-06-26 04:35
Doomsday Engine - 2.3.x
1993
Feedback
High
Switching maps while XG lines are active causes seg fault
vermil
2015-03-12 12:51
Doomsday Engine - Modding
1817
Feedback
Normal
Premap infine and preplaying music oversight
vermil
2014-05-30 12:03
Doomsday Engine - Modding
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2.3
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