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# Project Tracker Status Priority Subject Assignee Updated % Done
2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2028 Doomsday Engine Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2019-11-29 21:22

2027 Doomsday Engine Bug New Normal Doom64TC map is missing 'on' textures for switches 2019-11-29 21:58

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system 2019-11-29 23:06

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

1999 Doomsday Engine Bug New Normal Window focus/close events ignored during busy mode (should defer) 2017-04-03 13:55

1998 Doomsday Engine Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2017-04-03 18:43

1988 Doomsday Engine Bug New Normal [MP] When spawning on a weapon, weapon fires at speed of pistol 2018-07-29 16:53

1981 Doomsday Engine Bug New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2017-04-03 13:59

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1967 Doomsday Engine Bug New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2018-07-29 16:53

1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

1958 Doomsday Engine Bug New Normal Help infine clash with already playing infine 2017-04-03 14:01

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1929 Doomsday Engine Bug Progressed Normal Sprite priority handling 2019-11-29 23:06

1928 Doomsday Engine Bug New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2017-04-03 14:04

1925 Doomsday Engine Bug New Normal [Doom] Values def can't change nightmare skill level option 2017-04-03 14:04

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

1921 Doomsday Engine Bug New Normal [Doom] No screen wipe from map to post map InFine 2017-04-03 18:32

1917 Doomsday Engine Feature New Normal Copy alert text to Clipboard 2019-11-29 21:10

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

1883 Doomsday Engine Bug New Normal [MP] no teleporter sound when spawning/respawning 2019-11-26 14:51

1869 Doomsday Engine Feature New Normal Support 'shadowed' texture resources in animated textures 2017-04-03 18:40

1867 Doomsday Engine Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2019-11-29 21:07

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1864 Doomsday Engine Feature New Normal Remember material, particle and decoration animation states in saved games 2019-11-29 21:06

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

1844 Doomsday Engine Feature New Normal Support ZDoom's skill definitions in MAPINFO 2019-11-29 23:06

1842 Doomsday Engine Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2019-11-29 12:31

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

1819 Doomsday Engine Bug New Normal Mobj Particles won't start. 2017-04-03 14:16

1816 Doomsday Engine Bug New Normal First sound played at map start up erroneously doesn't play 2017-04-03 14:17

1815 Doomsday Engine Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

1783 Doomsday Engine Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1774 Doomsday Engine Feature New Normal Use "-savedir" option to the configure where saves are stored 2017-04-03 14:27

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

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