Project

General

Profile

Chronological bugs

Apply Clear

# Status Priority Subject Assignee Created Target version
1015 New High Player getting stuck on certain walls? 2012-03-31 07:58 Doomsday Engine - Vanilla / Gameplay
1660 New Normal Player start near wall leads to misplaced player 2013-11-10 22:08 Doomsday Engine - Modding
2464 New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11
2435 New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 12:42 Doomsday Engine - 2.3.x
1923 New Normal PNG textures render as solid black (embedded in WAD) 2014-12-04 13:55 Doomsday Engine - Modding
1817 Feedback Normal Premap infine and preplaying music oversight vermil 2014-05-30 12:03 Doomsday Engine - Modding
2382 New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52 Doomsday Engine - 2.3.x
2404 New Normal REKKR compatibility issues skyjake 2020-01-22 06:32 Doomsday Engine - Modding
1104 Progressed Normal Replacement flats VS texture animations 2012-12-18 14:50 Doomsday Engine - Modding
2301 New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2018-12-11 21:13 Doomsday Engine - 2.3.x
2451 New Normal ringing sound skyjake 2021-02-17 23:00
2455 Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-03-20 14:23 Doomsday Engine - Build system and tools
2323 New Normal Saved games are deleted after opening game 2019-03-10 23:38
1815 New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2014-05-27 19:20 Doomsday Engine - Rendering
2331 New Normal Server doesn't check wads (connecting via command line) 2019-06-24 14:37 Doomsday Engine - Multiplayer
1031 New Normal Shootable triggers and freelook 2012-04-20 13:31 Doomsday Engine - Modding
2256 New Normal Sky clipping through ceiling 2017-07-06 16:05 Doomsday Engine - Rendering
2324 New Normal Sky texture issue upon MOD loading/unloading in game 2019-03-24 22:24 Doomsday Engine - Modding
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
2422 New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09
1929 Progressed Normal Sprite priority handling 2014-12-12 20:31 Doomsday Engine - Modding
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
2456 New Normal Stable 2.3.1 linux: audio output is not saved skyjake 2021-04-14 19:27 Doomsday Engine - 2.3.x
2091 New Normal State Particles won't start for Afrit in some cases (Hexen) Deng Team 2015-06-15 20:38 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
2438 New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12
1993 Feedback High Switching maps while XG lines are active causes seg fault vermil 2015-03-12 12:51 Doomsday Engine - Modding
2180 New Normal Task bar shows only partially (Intel Mobility) 2016-10-10 05:51 Doomsday Engine - Rendering
877 New High Texture offset anomaly 2010-03-21 11:42 Doomsday Engine - Vanilla / Gameplay
1828 New Low Tutorial doesn't claim mouse after clicking during launch 2014-06-19 13:12 Doomsday Engine - Input and game controllers
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
2450 New Normal weapon stretched Deng Team 2021-02-17 16:28 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1999 New Normal Window focus/close events ignored during busy mode (should defer) 2015-03-18 15:25 Doomsday Engine - Input and game controllers
2370 In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2019-12-14 21:12 Doomsday Engine - Rendering
2440 New Normal [2.3] Render Hack Regressions skyjake 2021-01-11 09:07 Doomsday Engine - 2.3.x
2443 New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59 Doomsday Engine - 3.0
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
2085 Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2015-06-08 08:39 Doomsday Engine - Modding
2109 New High [Doom] "Doomsday of UAC" invisible stairs not climable 2015-08-08 22:46 Doomsday Engine - Vanilla / Gameplay
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
2253 New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2017-07-01 02:09 Doomsday Engine - Vanilla / Gameplay
975 New Normal [Doom] Armour Helmets full bright 2011-11-16 12:59 Doomsday Engine - Vanilla / Gameplay
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
2012 New Normal [Doom] Boom bug in Memento Mori II 2015-04-08 17:01 Doomsday Engine - Modding
(101-150/236) Per page: 50, 250

Also available in: Atom CSV PDF