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# Status Priority Subject Assignee Created Target version
1972 New Normal [MP] Fast-moving planes not always reach destination on client-side 2015-02-11 18:44 Doomsday Engine - Multiplayer
1968 New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2015-02-11 11:10 Doomsday Engine - Rendering
1967 New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2015-02-11 11:07 Doomsday Engine - Multiplayer
1965 New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2015-02-11 10:57 Doomsday Engine - Multiplayer
1963 New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2015-02-11 10:46 Doomsday Engine - Multiplayer
1961 New Normal Client fatal error due to invalid data received from server 2015-02-11 10:11 Doomsday Engine - Multiplayer
1958 New Normal Help infine clash with already playing infine 2015-01-30 23:54 Doomsday Engine - Rendering
1957 New Low [Doom] God Mode cheat doesn't respect Values def 2015-01-30 20:18 Doomsday Engine - Modding
1942 New Low About dialog contents clipping vs -fontsize 2015-01-12 21:02 Doomsday Engine - Rendering
1928 New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2014-12-11 22:52 Doomsday Engine - Rendering
1925 New Normal [Doom] Values def can't change nightmare skill level option 2014-12-04 22:34 Doomsday Engine - Modding
1923 New Normal PNG textures render as solid black (embedded in WAD) 2014-12-04 13:55 Doomsday Engine - Modding
1921 New Normal [Doom] No screen wipe from map to post map InFine 2014-12-04 00:37 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1894 New Normal [Heretic] Map that relies on original footclipping 2014-11-04 00:29 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1885 New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2014-10-19 19:53 Doomsday Engine - Multiplayer
1883 New Normal [MP] no teleporter sound when spawning/respawning 2014-10-19 19:50 Doomsday Engine - Multiplayer
1880 New High Key repeat rate is dependent on the user's configuration at OS level 2014-10-16 23:50 Doomsday Engine - Input and game controllers
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1858 New Low 0 tic/time handling 2014-08-22 11:08 Doomsday Engine - Modding
1828 New Low Tutorial doesn't claim mouse after clicking during launch 2014-06-19 13:12 Doomsday Engine - Input and game controllers
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
1819 New Normal Mobj Particles won't start. 2014-06-02 19:02 Doomsday Engine - Rendering
1816 New Normal First sound played at map start up erroneously doesn't play 2014-05-30 11:58 Doomsday Engine - Modding
1815 New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2014-05-27 19:20 Doomsday Engine - Rendering
1783 New Normal Ambient occlusion crosses sectors with different heights 2014-04-25 15:39 Doomsday Engine - Rendering
1744 New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2014-04-08 22:00 Doomsday Engine - Vanilla / Gameplay
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
1723 New Normal [Value def's] impossible to remove pistol 2014-02-02 22:26 Doomsday Engine - Modding
1718 New Low Inventory item display/selection issues 2014-01-25 01:02 Doomsday Engine - Modding
1709 New Low Infine events interfere with taskbar 2014-01-07 20:56 Doomsday Engine - Input and game controllers
1701 New Normal [Doom] Map08/ExM8 sound emulation 2014-01-03 17:03 Doomsday Engine - Vanilla / Gameplay
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
1660 New Normal Player start near wall leads to misplaced player 2013-11-10 22:08 Doomsday Engine - Modding
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1593 New Low [Doom] Excess state in rocket explosion 2013-10-18 10:58 Doomsday Engine - Modding
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
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