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Created
Target version
2118
New
Normal
[HeXen] Possible mishandling of sector effect 200 (sky textures)
2015-10-08 23:29
Doomsday Engine - Vanilla / Gameplay
2117
New
Normal
[HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
2015-10-08 21:24
Doomsday Engine - Vanilla / Gameplay
2107
New
Normal
[Heretic] [Hexen] Line attacks produce no sound on impact
2015-08-03 12:02
Doomsday Engine - Modding
2097
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2015-07-03 01:17
Doomsday Engine - Vanilla / Gameplay
2094
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2015-06-19 16:02
Doomsday Engine - Rendering
2091
New
Normal
State Particles won't start for Afrit in some cases (Hexen)
Deng Team
2015-06-15 20:38
Doomsday Engine - Rendering
2090
New
Normal
Missile with no death state error
2015-06-13 22:25
Doomsday Engine - Modding
2085
Progressed
Normal
[Dehacked] Sprite name table patches not supported (Crashes)
2015-06-08 08:39
Doomsday Engine - Modding
2067
New
Normal
[Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
2015-05-20 16:25
Doomsday Engine - Multiplayer
2065
New
Normal
[Heretic Multiplayer] Wings of Wrath bugs
2015-05-20 16:18
Doomsday Engine - Multiplayer
2056
New
Normal
Moving platforms sound origin incorrect
2015-05-16 10:47
Doomsday Engine - Vanilla / Gameplay
2055
New
Normal
[MP] Multiple instances can't connect to a local server
2015-05-16 10:46
Doomsday Engine - Multiplayer
2041
New
Normal
Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
2015-05-09 00:15
Doomsday Engine - Rendering
2027
New
Normal
Doom64TC map is missing 'on' textures for switches
2015-05-03 00:46
Doomsday Engine - Modding
2025
Progressed
Normal
Doom64TC does not have a fully functional HUD
rhargrave
2015-05-02 23:12
Doomsday Engine - Modding
2017
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2015-04-29 23:10
Doomsday Engine - Build system and tools
2013
New
Normal
[Doom] Pain Elemental Vanilla/Boom compatibility option
2015-04-08 17:05
Doomsday Engine - Vanilla / Gameplay
2012
New
Normal
[Doom] Boom bug in Memento Mori II
2015-04-08 17:01
Doomsday Engine - Modding
2007
New
Normal
[Hexen] Mana given when collecting already-owned, fourth-weapon pieces
2015-03-30 18:26
Doomsday Engine - Vanilla / Gameplay
2000
New
Normal
[Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes)
2015-03-20 09:18
Doomsday Engine - Vanilla / Gameplay
1999
New
Normal
Window focus/close events ignored during busy mode (should defer)
2015-03-18 15:25
Doomsday Engine - Input and game controllers
1988
New
Normal
[MP] When spawning on a weapon, weapon fires at speed of pistol
2015-03-08 02:10
Doomsday Engine - Multiplayer
1981
New
Normal
Alerts can be opened in Busy mode, causing occasional visual artifacts
2015-02-18 11:54
Doomsday Engine - Input and game controllers
1972
New
Normal
[MP] Fast-moving planes not always reach destination on client-side
2015-02-11 18:44
Doomsday Engine - Multiplayer
1967
New
Normal
[Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
2015-02-11 11:07
Doomsday Engine - Multiplayer
1961
New
Normal
Client fatal error due to invalid data received from server
2015-02-11 10:11
Doomsday Engine - Multiplayer
1958
New
Normal
Help infine clash with already playing infine
2015-01-30 23:54
Doomsday Engine - Rendering
1952
Progressed
Normal
Eternal Doom MAP26 malformed map hack causing memory release error
2015-01-27 20:57
Doomsday Engine - Modding
1929
Progressed
Normal
Sprite priority handling
2014-12-12 20:31
Doomsday Engine - Modding
1928
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2014-12-11 22:52
Doomsday Engine - Rendering
1925
New
Normal
[Doom] Values def can't change nightmare skill level option
2014-12-04 22:34
Doomsday Engine - Modding
1923
New
Normal
PNG textures render as solid black (embedded in WAD)
2014-12-04 13:55
Doomsday Engine - Modding
1921
New
Normal
[Doom] No screen wipe from map to post map InFine
2014-12-04 00:37
Doomsday Engine - Vanilla / Gameplay
1894
New
Normal
[Heretic] Map that relies on original footclipping
2014-11-04 00:29
Doomsday Engine - Vanilla / Gameplay
1885
New
Normal
[Multiplayer] Incorrect player numbers in scoreboard between maps
2014-10-19 19:53
Doomsday Engine - Multiplayer
1883
New
Normal
[MP] no teleporter sound when spawning/respawning
2014-10-19 19:50
Doomsday Engine - Multiplayer
1819
New
Normal
Mobj Particles won't start.
2014-06-02 19:02
Doomsday Engine - Rendering
1817
Feedback
Normal
Premap infine and preplaying music oversight
vermil
2014-05-30 12:03
Doomsday Engine - Modding
1816
New
Normal
First sound played at map start up erroneously doesn't play
2014-05-30 11:58
Doomsday Engine - Modding
1815
New
Normal
Screen wipe still smoothed with Vanilla renderer profile (console transition)
2014-05-27 19:20
Doomsday Engine - Rendering
1783
New
Normal
Ambient occlusion crosses sectors with different heights
2014-04-25 15:39
Doomsday Engine - Rendering
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Doomsday Engine - Vanilla / Gameplay
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Doomsday Engine - Modding
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Doomsday Engine - Vanilla / Gameplay
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Doomsday Engine - Vanilla / Gameplay
1660
New
Normal
Player start near wall leads to misplaced player
2013-11-10 22:08
Doomsday Engine - Modding
1606
Progressed
Normal
M_THERMM and HUD message font replacement
2013-10-19 16:53
Doomsday Engine - Modding
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Doomsday Engine - Rendering
1129
New
Normal
Various mobj Z movement clipping bugs
2013-08-05 08:49
Doomsday Engine - Vanilla / Gameplay
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Doomsday Engine - Rendering
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2.3
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