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Assignee
Created
Target version
1092
New
Low
[Chex/HacX] Weapon names in Controls menu
2012-10-03 19:20
Doomsday Engine - Modding
1091
New
Low
No sound effect played when pressing F7 or F8
2012-09-26 18:05
Doomsday Engine - Input and game controllers
1089
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2012-09-18 10:48
Doomsday Engine - Multiplayer
1088
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2012-09-02 21:25
Doomsday Engine - Rendering
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Doomsday Engine - Rendering
1081
New
Low
[Doom] Chainsaw sounds do not match original game
2012-08-28 17:39
Doomsday Engine - Vanilla / Gameplay
1078
New
High
Patch texture composition logic errors
2012-08-25 02:28
Doomsday Engine - Vanilla / Gameplay
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Doomsday Engine - Vanilla / Gameplay
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Doomsday Engine - Rendering
1067
New
Low
White player arrow missing on automap
2012-07-21 02:36
Doomsday Engine - Rendering
1064
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2012-07-09 22:27
Doomsday Engine - Modding
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
1058
New
Low
[Heretic] D'sparil only supports up to 256 teleporter spots
2012-06-20 16:12
Doomsday Engine - Modding
1045
New
Low
[Hexen] Moving platform sound loops while menu open
2012-05-17 11:24
Doomsday Engine - Vanilla / Gameplay
1042
New
High
[Windows] Alt key and console activation
2012-05-15 08:16
Doomsday Engine - 3.0
1041
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2012-05-15 07:57
Doomsday Engine - 3.0
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Doomsday Engine - Modding
1031
New
Normal
Shootable triggers and freelook
2012-04-20 13:31
Doomsday Engine - Modding
1015
New
High
Player getting stuck on certain walls?
2012-03-31 07:58
Doomsday Engine - Vanilla / Gameplay
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
995
New
Low
[Doom] Shotgun Guy drops multiple Shotguns?
2012-03-04 10:30
Doomsday Engine - Modding
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
972
New
Normal
[Doom] Lost Souls infinite Z height
2011-10-25 19:54
Doomsday Engine - Modding
970
New
Low
[Doom] Evil Eye height issue
2011-10-19 09:03
Doomsday Engine - Modding
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
967
New
Low
Sprite angling incorrect at sharp angles
2011-09-12 12:14
Doomsday Engine - Rendering
966
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2011-07-20 17:20
Doomsday Engine - Rendering
964
New
Normal
[XG] Sounds ignore defined group
2011-06-17 07:48
Doomsday Engine - Modding
963
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2011-06-13 20:18
Doomsday Engine - Modding
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
921
Progressed
High
Blockmap-defined Linedef crossing order
2010-06-22 23:07
Doomsday Engine - Vanilla / Gameplay
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
918
New
Low
Particles and looking up/down sharply
2010-06-09 13:09
Doomsday Engine - Rendering
915
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2010-06-03 20:15
Doomsday Engine - Vanilla / Gameplay
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
908
New
High
Detail texture maximum distance ignored
2010-05-11 23:31
Doomsday Engine - Rendering
883
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2010-04-03 00:44
Doomsday Engine - Rendering
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
877
New
High
Texture offset anomaly
2010-03-21 11:42
Doomsday Engine - Vanilla / Gameplay
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
778
Progressed
Urgent
Gamepad usability issues
2009-09-17 16:56
Doomsday Engine - Input and game controllers
753
New
Lowest
[Hexen] Invincible Afrits
2009-08-31 19:34
Doomsday Engine - Modding
729
New
Low
Models cut off in 16:10 view ratio
2009-07-13 22:03
Doomsday Engine - Rendering
684
New
Normal
Sprites moving up if their bottom intersects the floor
2009-05-07 10:15
Doomsday Engine - Vanilla / Gameplay
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2.3
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