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# Tracker Status Priority Subject Assignee Created
2179 Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2016-09-13 05:15
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2393 Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-03 06:44
1265 Feature New Low Map-specific definitions in a WAD lump 2003-08-12 13:24
2153 Feature New Normal Modern multiplayer chat UI skyjake 2016-03-27 08:29
1368 Feature New Low More Alt Start positions in Generators 2004-12-11 13:41
1364 Feature New Low More options for pt_line type particles 2004-09-23 20:42
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
2057 Feature New Normal Multiple client instances skyjake 2015-05-16 15:24
1767 Feature New High Network delta profiler 2014-04-18 08:35
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
1891 Feature Progressed Low Notification area animations skyjake 2014-10-28 11:43
2469 Feature New Normal NVIDIA RTX Ray Tracing Support Deng Team 2022-08-30 04:21
2304 Feature New Normal OGG/FLAC custom loop tags skyjake 2018-12-13 10:08
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1546 Feature New Low Option for particle generator to hide sprite 2011-09-29 12:55
2123 Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-04 03:25
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1305 Feature New Lowest Particle generator flag: instantly kill generator 2003-10-06 18:27
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-01-10 12:54
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1460 Feature New Normal Remember the playing music in save game 2008-02-19 00:49
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
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