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# Tracker Status Priority Subject Assignee Created
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1763 Feature New Normal Autosaving 2014-04-18 08:14
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1767 Feature New High Network delta profiler 2014-04-18 08:35
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1793 Feature New Normal Use rich formatting in help strings skyjake 2014-05-01 11:21
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
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