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# Tracker Status Priority Subject Assignee Created
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
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