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# Project Tracker Status Priority Subject Assignee Updated % Done
1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1194 Doomsday Engine Feature New High Viewing other players' cameras ("spy" command) 2019-11-29 16:14

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2019-11-29 23:22

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

637 Doomsday Engine Bug New High [Hexen] Class change in-game causes instability, issues 2017-04-03 14:57

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1042 Doomsday Engine Bug New High [Windows] Alt key and console activation 2019-11-29 23:06

1041 Doomsday Engine Bug New High [Windows] Pressing Alt/AltGr key confuses turning 2019-11-29 23:06

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

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