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Created
Target version
2452
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
Doomsday Engine - Vanilla / Gameplay
2451
New
Normal
ringing sound
skyjake
2021-02-17 23:00
2450
New
Normal
weapon stretched
Deng Team
2021-02-17 16:28
Doomsday Engine - Rendering
2447
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
Doomsday Engine - 2.3.1
2445
New
Normal
Doomsday Crashes When Loading Master Levels for Doom II
Deng Team
2021-01-24 14:10
2444
New
Normal
doom2-nerve: misaligned textures on map05
skyjake
2021-01-14 11:30
Doomsday Engine - 3.0
2443
New
Normal
[3.0] External textures load process ignores game id subfolders
skyjake
2021-01-14 07:59
Doomsday Engine - 3.0
2440
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-11 09:07
Doomsday Engine - 2.3.x
2438
New
Normal
Support for non vanilla length hubs
Deng Team
2020-12-10 19:12
2437
New
Normal
Application terminated due to exception: std::bad_alloc
Deng Team
2020-12-04 23:56
2436
In Progress
Normal
Incompatibility with the new M1
skyjake
2020-11-24 12:51
Doomsday Engine - 2.3.1
2435
New
Normal
Plutonia: invisible bridges: wrong floor texture placement
skyjake
2020-11-17 12:42
Doomsday Engine - 2.3.x
2432
New
Normal
Hexen: Heresiarch is very fast on Chantry (HEXDD)
skyjake
2020-09-21 10:17
Doomsday Engine - 2.3.x
2431
Resolved
Normal
Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only
skyjake
2020-09-21 00:47
Doomsday Engine - Build system and tools
2429
New
Normal
Hexen: item is used after load game
Deng Team
2020-09-07 15:37
Doomsday Engine - 2.3.x
2428
New
Normal
Hexen: inconsistent saves
Deng Team
2020-09-07 15:34
Doomsday Engine - 2.3.x
2422
New
Normal
Sprite clipping as in Software mode (it already done before in Strife Veteran Edition)
Deng Team
2020-04-24 11:09
2414
New
Normal
Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
Deng Team
2020-02-08 14:18
2404
New
Normal
REKKR compatibility issues
skyjake
2020-01-22 06:32
Doomsday Engine - Modding
2399
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-01-13 07:10
Doomsday Engine - 2.3.x
2398
New
Normal
Incorrect texture mapping
Deng Team
2020-01-07 15:57
2388
New
Normal
[Heretic] Stuck monsters can close the "open stay" door
Deng Team
2019-12-31 09:48
Doomsday Engine - Modding
2386
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2019-12-31 08:55
Doomsday Engine - 2.3.x
2385
New
Normal
[Heretic] Deactivating a one-time teleport
Deng Team
2019-12-31 08:54
Doomsday Engine - Modding
2370
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2019-12-14 21:12
Doomsday Engine - Rendering
2363
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2019-12-06 06:22
Doomsday Engine - 2.3.x
2354
In Progress
Normal
Compatibility with TNT: Revilution (MAP30)
skyjake
2019-11-26 15:49
Doomsday Engine - Modding
2337
Feedback
Normal
No doom II can be selected from the master list in the server tab
tacgnol
2019-06-26 04:35
Doomsday Engine - 2.3.x
2332
New
Normal
Duplicate server entries on master-server
2019-06-24 14:39
Doomsday Engine - Multiplayer
2331
New
Normal
Server doesn't check wads (connecting via command line)
2019-06-24 14:37
Doomsday Engine - Multiplayer
2329
New
Normal
Gnome Icon
2019-05-01 19:32
Doomsday Engine - 3.0
2324
New
Normal
Sky texture issue upon MOD loading/unloading in game
2019-03-24 22:24
Doomsday Engine - Modding
2323
New
Normal
Saved games are deleted after opening game
2019-03-10 23:38
2308
New
Normal
[UI] Package tags need to wrap to multiple lines
skyjake
2018-12-16 16:13
Doomsday Engine - 2.3.x
2301
New
Normal
Restart playing MIDI music using new soundfont after changing soundfont in Settings
2018-12-11 21:13
Doomsday Engine - 2.3.x
2282
New
Normal
Doom64 Absolution uncaught exception
2018-09-10 12:44
Doomsday Engine - Modding
2265
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2017-10-30 07:29
Doomsday Engine - Input and game controllers
2262
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2017-08-08 06:50
Doomsday Engine - Vanilla / Gameplay
2259
New
Normal
Mouse unusable on ArchLinux with Gnome / Wayland
2017-07-23 16:26
Doomsday Engine - 3.0
2258
New
Normal
[Doom] Falling through 3D bridges
2017-07-21 03:40
Doomsday Engine - Vanilla / Gameplay
2257
New
Normal
FIREBLU texture replacements blink in Doom II
2017-07-17 04:19
Doomsday Engine - Rendering
2256
New
Normal
Sky clipping through ceiling
2017-07-06 16:05
Doomsday Engine - Rendering
2253
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2017-07-01 02:09
Doomsday Engine - Vanilla / Gameplay
2239
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-05 01:07
Doomsday Engine - Rendering
2236
New
Normal
Hitscan issues
skyjake
2017-04-04 03:16
Doomsday Engine - Vanilla / Gameplay
2235
New
Normal
Afrits sometimes become invisible when frozen
skyjake
2017-04-03 20:08
Doomsday Engine - 2.3.x
2233
New
Normal
Fov 160 issues with texture filtering
skyjake
2017-04-03 11:10
Doomsday Engine - Rendering
2194
New
Normal
Enhanced player weapon 3D model animations (VR compatible)
2017-01-19 10:34
Doomsday Engine - Rendering
2180
New
Normal
Task bar shows only partially (Intel Mobility)
2016-10-10 05:51
Doomsday Engine - Rendering
2120
New
Normal
Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
2015-10-11 22:17
Doomsday Engine - Modding
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2.3
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