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# Status Priority Subject Assignee Created Target version
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1064 New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2012-07-09 22:27 Doomsday Engine - Modding
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
1078 New High Patch texture composition logic errors 2012-08-25 02:28 Doomsday Engine - Vanilla / Gameplay
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1083 New Normal In-game window contents resizing glitches 2012-08-28 17:53 Doomsday Engine - Rendering
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1089 Progressed High [MP] Client cannot dismiss "Help/Info" finale 2012-09-18 10:48 Doomsday Engine - Multiplayer
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1104 Progressed Normal Replacement flats VS texture animations 2012-12-18 14:50 Doomsday Engine - Modding
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
1593 New Low [Doom] Excess state in rocket explosion 2013-10-18 10:58 Doomsday Engine - Modding
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1606 Progressed Normal M_THERMM and HUD message font replacement 2013-10-19 16:53 Doomsday Engine - Modding
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
1660 New Normal Player start near wall leads to misplaced player 2013-11-10 22:08 Doomsday Engine - Modding
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
1701 New Normal [Doom] Map08/ExM8 sound emulation 2014-01-03 17:03 Doomsday Engine - Vanilla / Gameplay
1709 New Low Infine events interfere with taskbar 2014-01-07 20:56 Doomsday Engine - Input and game controllers
1718 New Low Inventory item display/selection issues 2014-01-25 01:02 Doomsday Engine - Modding
1723 New Normal [Value def's] impossible to remove pistol 2014-02-02 22:26 Doomsday Engine - Modding
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
1744 New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2014-04-08 22:00 Doomsday Engine - Vanilla / Gameplay
1783 New Normal Ambient occlusion crosses sectors with different heights 2014-04-25 15:39 Doomsday Engine - Rendering
1808 Progressed High New sprites in addons do not work 2014-05-20 10:40 Doomsday Engine - Modding
1815 New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2014-05-27 19:20 Doomsday Engine - Rendering
1816 New Normal First sound played at map start up erroneously doesn't play 2014-05-30 11:58 Doomsday Engine - Modding
1817 Feedback Normal Premap infine and preplaying music oversight vermil 2014-05-30 12:03 Doomsday Engine - Modding
1819 New Normal Mobj Particles won't start. 2014-06-02 19:02 Doomsday Engine - Rendering
1821 Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2014-06-14 12:22 Doomsday Engine - Vanilla / Gameplay
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
1828 New Low Tutorial doesn't claim mouse after clicking during launch 2014-06-19 13:12 Doomsday Engine - Input and game controllers
1858 New Low 0 tic/time handling 2014-08-22 11:08 Doomsday Engine - Modding
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1876 In Progress High [XG] Floor chains appear infunctional skyjake 2014-10-11 11:08 Doomsday Engine - Modding
1880 New High Key repeat rate is dependent on the user's configuration at OS level 2014-10-16 23:50 Doomsday Engine - Input and game controllers
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