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Tracker
Status
Priority
Subject
Assignee
Created
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2413
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-02-05 07:19
1139
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2003-03-10 16:10
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1296
Feature
New
Normal
Light Stages for animated light sources
2003-10-03 07:33
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
1316
Feature
New
Normal
HHE support
2004-01-01 15:13
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1373
Feature
New
Normal
Improved ambient sounds
2005-03-24 22:27
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1401
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2006-03-24 01:04
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
1414
Feature
New
Normal
Generate particles when touching a plane
2006-08-03 20:01
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2006-10-07 11:24
1439
Feature
New
Normal
XG: Spawn objects at player location
2007-02-23 01:16
1440
Feature
New
Normal
Vanilla Doom collision-checking mode
2007-03-01 18:31
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