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# Tracker Status Priority Subject Assignee Created
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1767 Feature New High Network delta profiler 2014-04-18 08:35
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1986 Feature New High [MP] Configure what the server does when an episode ends skyjake 2015-03-02 08:52
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2413 Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:19
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1316 Feature New Normal HHE support 2004-01-01 15:13
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1324 Feature New Normal XG music lines 2004-01-29 21:34
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
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