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Project
Tracker
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Updated
% Done
1734
Doomsday Engine
Bug
Progressed
Low
Games' Help InFine scripts have no sounds
2017-04-03 18:33
1727
Doomsday Engine
Feature
New
Normal
Apply colored sector lighting by sector via DED
2019-11-29 19:26
1726
Doomsday Engine
Feature
New
Normal
Remapping the colours on a texture via material def
2019-11-29 19:26
1723
Doomsday Engine
Bug
New
Normal
[Value def's] impossible to remove pistol
2017-04-03 14:34
1718
Doomsday Engine
Bug
New
Low
Inventory item display/selection issues
2017-04-03 14:35
1709
Doomsday Engine
Bug
New
Low
Infine events interfere with taskbar
2017-04-03 14:38
1701
Doomsday Engine
Bug
New
Normal
[Doom] Map08/ExM8 sound emulation
2017-04-03 18:33
1699
Doomsday Engine
Feature
New
High
Particle renderer 2.0
2017-04-03 18:55
1698
Doomsday Engine
Feature
New
Normal
Editor for particle generators
2019-11-29 19:23
1694
Doomsday Engine
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1688
Doomsday Engine
Feature
New
High
Command line options documented with Amethyst
2017-04-08 10:08
1687
Doomsday Engine
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2019-11-29 21:36
1677
Doomsday Engine
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1668
Doomsday Engine
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1663
Doomsday Engine
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2017-04-03 18:59
1661
Doomsday Engine
Bug
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2019-11-29 22:58
1660
Doomsday Engine
Bug
New
Normal
Player start near wall leads to misplaced player
2017-04-03 14:40
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
1649
Doomsday Engine
Feature
New
Low
Option to disable HUD/menu font upscaling
2019-11-29 20:26
1648
Doomsday Engine
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2019-12-31 11:10
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
1646
Doomsday Engine
Feature
New
Normal
Stereo 3D enhancements
2019-11-29 19:22
1644
Doomsday Engine
Bug
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2017-04-03 18:34
1640
Doomsday Engine
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2019-11-29 23:06
1635
Doomsday Engine
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1631
Doomsday Engine
Bug
New
Low
Doom 2 finale: animation speeds for the Cast
2017-04-03 14:41
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1628
Doomsday Engine
Feature
New
Normal
Surface meshes
2017-04-03 18:58
1626
Doomsday Engine
Feature
New
Normal
Area-based fog
2017-04-03 19:35
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1622
Doomsday Engine
Feature
New
Urgent
Vanilla depth shading
2019-11-29 23:23
1620
Doomsday Engine
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1618
Doomsday Engine
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2019-11-29 18:43
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1616
Doomsday Engine
Feature
New
Normal
Selector for sprites
2019-11-29 18:35
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1614
Doomsday Engine
Feature
New
High
Improved demo recording and playback
2019-11-29 20:20
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1607
Doomsday Engine
Feature
New
Normal
Reset settings to defaults
2019-11-29 21:33
1606
Doomsday Engine
Bug
Progressed
Normal
M_THERMM and HUD message font replacement
2017-04-03 14:40
1604
Doomsday Engine
Feature
New
High
Game rules (1p and MP)
2019-11-29 21:33
1603
Doomsday Engine
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2019-12-15 07:34
1602
Doomsday Engine
Feature
New
Normal
Improvements for map title in automap
2019-11-29 18:27
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1598
Doomsday Engine
Bug
New
Low
Strange vertical view bobbing when running into walls
2019-11-29 22:58
1597
Doomsday Engine
Bug
New
Low
[HUD] Psprite positioning too low
2017-04-03 15:04
1593
Doomsday Engine
Bug
New
Low
[Doom] Excess state in rocket explosion
2017-04-03 14:40
1592
Doomsday Engine
Bug
New
Low
[HUD] Weapon lower animation briefly restarts
2017-04-03 15:04
1591
Doomsday Engine
Bug
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2019-11-30 08:06
1587
Doomsday Engine
Feature
New
Normal
3D weapon behaviour
2017-04-03 15:02
1585
Doomsday Engine
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2019-12-15 08:03
1582
Doomsday Engine
Feature
New
Normal
Player actions while game is paused
2017-04-03 18:39
1580
Doomsday Engine
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2019-11-29 12:31
1579
Doomsday Engine
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1576
Doomsday Engine
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2019-11-29 18:28
1573
Doomsday Engine
Feature
New
Normal
Setting for number of samples used for antialiasing
2019-11-29 21:31
1571
Doomsday Engine
Feature
New
Normal
On screen notification for Always Run
2019-11-29 19:18
1569
Doomsday Engine
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2019-11-29 19:16
1568
Doomsday Engine
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2019-11-29 18:32
1566
Doomsday Engine
Feature
New
Normal
[Automap] Reset line colors
2019-11-29 21:31
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
1563
Doomsday Engine
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1554
Doomsday Engine
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2019-11-29 19:11
1552
Doomsday Engine
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2018-10-27 15:53
1551
Doomsday Engine
Feature
New
Normal
Print unknown line/sector types to the console
2019-11-26 15:33
1548
Doomsday Engine
Feature
Progressed
Normal
Multi-monitor support
2019-11-29 16:33
1547
Doomsday Engine
Feature
New
Low
Command for manipulating numeric controls
2019-11-29 19:09
1546
Doomsday Engine
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1544
Doomsday Engine
Feature
New
Normal
Support for ZDoom's Decorate function
2019-11-29 12:31
1542
Doomsday Engine
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1541
Doomsday Engine
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2019-11-29 23:06
1539
Doomsday Engine
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2019-12-15 15:28
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1535
Doomsday Engine
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1531
Doomsday Engine
Feature
New
Normal
"take" cmd to take away pickup powers
2019-11-29 19:01
1530
Doomsday Engine
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1529
Doomsday Engine
Feature
New
Normal
Sound affected by the world
2019-11-29 18:59
1526
Doomsday Engine
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2017-04-03 18:48
1524
Doomsday Engine
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1523
Doomsday Engine
Feature
New
Normal
[Infine] Skill level checks
2019-11-29 18:57
1516
Doomsday Engine
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2018-10-27 15:56
1514
Doomsday Engine
Feature
New
Low
GZdoom-like HUD (showing more information)
2019-11-29 18:52
1513
Doomsday Engine
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2019-11-29 22:50
1512
Doomsday Engine
Feature
New
Normal
List all impulses in context help for ccmd impulse
2019-11-29 20:27
1511
Doomsday Engine
Feature
New
Low
List all cheats in context help for ccmd cheat
2019-11-29 22:50
1507
Doomsday Engine
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2017-04-03 18:48
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
1500
Doomsday Engine
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2018-11-05 10:16
1499
Doomsday Engine
Feature
New
Normal
Flag to disable mobj respawn on specific types
2017-04-03 18:48
1493
Doomsday Engine
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2017-04-03 18:48
1491
Doomsday Engine
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2017-04-03 18:48
1489
Doomsday Engine
Feature
New
Normal
Separate decor definitions for different plane types
2019-11-29 18:50
1488
Doomsday Engine
Feature
New
Normal
Extended Hexen fullscreen HUD
2019-11-29 18:49
1480
Doomsday Engine
Feature
New
Normal
Include screenshot in savegames
2019-11-29 21:28
1476
Doomsday Engine
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1475
Doomsday Engine
Feature
New
Normal
Spawnmobj "deaf" things
2019-11-29 18:46
1471
Doomsday Engine
Feature
New
Normal
Standard definitions should conform to vanilla
2019-11-29 23:06
1467
Doomsday Engine
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
1465
Doomsday Engine
Feature
New
Normal
[XG] "Player needs object X" message
2017-04-03 18:48
1461
Doomsday Engine
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2017-04-03 18:48
1460
Doomsday Engine
Feature
New
Normal
Remember the playing music in save game
2017-04-03 18:49
1459
Doomsday Engine
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2019-11-29 18:49
1457
Doomsday Engine
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2019-11-29 18:30
1451
Doomsday Engine
Feature
New
Normal
[InFine] stopsound
2019-11-29 18:45
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1447
Doomsday Engine
Feature
New
Normal
Co-op player actions (giving, healing)
2019-11-29 19:19
1441
Doomsday Engine
Feature
New
Low
[MP] Option: weaponstay deathmatch
2019-11-29 15:31
1440
Doomsday Engine
Feature
New
Normal
Vanilla Doom collision-checking mode
2017-04-03 18:39
1439
Doomsday Engine
Feature
New
Normal
XG: Spawn objects at player location
2017-04-03 18:48
1430
Doomsday Engine
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2019-11-29 18:40
1416
Doomsday Engine
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2017-04-03 18:43
1415
Doomsday Engine
Feature
New
Low
[Master Server] Allow specifying server IP manually
2019-11-29 12:50
1414
Doomsday Engine
Feature
New
Normal
Generate particles when touching a plane
2019-11-29 19:19
1412
Doomsday Engine
Feature
New
Low
Camera effect: screen shaking
2019-11-29 19:21
1407
Doomsday Engine
Feature
Progressed
Normal
Customizable console keys
2019-11-29 16:36
1406
Doomsday Engine
Feature
New
Normal
Record particles and other effects in demos
2019-11-29 20:24
1401
Doomsday Engine
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2018-07-29 16:46
1399
Doomsday Engine
Feature
New
Normal
XG plane movers vs. normal doors
2017-04-03 18:48
1394
Doomsday Engine
Feature
New
High
Consistent map scoping in definitions
2019-11-29 21:25
1389
Doomsday Engine
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2019-11-29 18:38
1388
Doomsday Engine
Feature
New
High
3D floors (Z-overlapped sectors)
2017-04-03 18:57
1386
Doomsday Engine
Feature
New
Normal
Stopping monster infighting
2019-11-29 18:37
1379
Doomsday Engine
Feature
New
Normal
XG refs: evaluate params at runtime
2017-04-03 18:48
1376
Doomsday Engine
Feature
New
Normal
Externally spawned mobjs
2019-11-29 18:36
1374
Doomsday Engine
Feature
New
Normal
XG refs: logical NOT
2017-04-03 18:48
1373
Doomsday Engine
Feature
New
Normal
Improved ambient sounds
2019-11-29 16:45
1368
Doomsday Engine
Feature
New
Low
More Alt Start positions in Generators
2019-11-29 15:27
1364
Doomsday Engine
Feature
New
Low
More options for pt_line type particles
2019-11-29 15:26
1362
Doomsday Engine
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2019-11-29 16:44
1361
Doomsday Engine
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2019-11-29 16:34
1357
Doomsday Engine
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2019-11-29 16:43
1350
Doomsday Engine
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2017-04-03 18:48
1336
Doomsday Engine
Feature
New
Normal
Random textured particle direction
2019-11-29 16:43
1335
Doomsday Engine
Feature
New
Normal
Random particle types
2019-11-29 16:42
1331
Doomsday Engine
Feature
New
High
[InFine] Evaluate cvars with IF condition
2019-11-29 16:41
1327
Doomsday Engine
Feature
New
Normal
Render extra plane in XG sector
2019-11-26 11:32
1325
Doomsday Engine
Feature
Progressed
High
Boom line types and sectors
2019-11-29 23:06
1324
Doomsday Engine
Feature
New
Normal
XG music lines
2017-04-03 18:48
1323
Doomsday Engine
Feature
New
Normal
Set skin on particle model from within particle generator
2016-08-09 10:56
1316
Doomsday Engine
Feature
New
Normal
HHE support
2019-11-29 16:39
1314
Doomsday Engine
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2019-11-29 16:38
1308
Doomsday Engine
Feature
Progressed
High
Splitscreen multiplayer
2019-11-29 16:28
1305
Doomsday Engine
Feature
New
Lowest
Particle generator flag: instantly kill generator
2019-11-29 15:26
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1296
Doomsday Engine
Feature
New
Normal
Light Stages for animated light sources
2019-11-29 16:24
1290
Doomsday Engine
Feature
New
Normal
Session-only cvars
2019-11-26 15:33
1289
Doomsday Engine
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2019-11-29 16:23
1287
Doomsday Engine
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2016-08-09 10:54
1276
Doomsday Engine
Feature
New
Normal
Attach dynamic lights on models
2016-08-09 10:50
1266
Doomsday Engine
Feature
New
High
Sound decorations
2019-11-29 16:21
1265
Doomsday Engine
Feature
New
Low
Map-specific definitions in a WAD lump
2019-11-29 15:21
1264
Doomsday Engine
Feature
New
Normal
Conditional decorations
2019-11-29 16:20
1252
Doomsday Engine
Feature
Progressed
High
Integrate Hexen features into libcommon
2019-11-29 21:24
1242
Doomsday Engine
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2019-11-29 16:19
1233
Doomsday Engine
Feature
New
High
Surface decorations using 3D models
2015-12-22 13:15
1232
Doomsday Engine
Feature
New
Low
Customiseable barrel explosion damage
2016-08-09 10:43
1231
Doomsday Engine
Feature
New
Normal
Ragdoll physics
2019-11-29 16:05
1217
Doomsday Engine
Feature
New
Normal
Controls for all supported games adjusted at the same time
2016-08-09 10:47
1213
Doomsday Engine
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2018-07-29 16:46
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1202
Doomsday Engine
Feature
New
Normal
[MP] Options for Heretic co-op
2018-07-29 16:46
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1194
Doomsday Engine
Feature
New
High
Viewing other players' cameras ("spy" command)
2019-11-29 16:14
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1183
Doomsday Engine
Feature
New
Normal
Default values printed with "help"
2019-11-29 22:50
1181
Doomsday Engine
Feature
New
Normal
Ambient sounds (in XG sectors)
2017-04-03 18:48
1168
Doomsday Engine
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2017-04-03 19:35
1153
Doomsday Engine
Feature
New
High
Customizable intermissions
2019-11-29 16:09
1139
Doomsday Engine
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2019-11-29 15:56
1130
Doomsday Engine
Bug
New
Low
Mana bars on the statusbar ignore opacity
2017-04-03 14:41
1129
Doomsday Engine
Bug
New
Normal
Various mobj Z movement clipping bugs
2019-11-29 22:58
1126
Doomsday Engine
Bug
New
Normal
MD2 model render pop
2017-04-03 14:41
1125
Doomsday Engine
Bug
New
Low
Handling missing OpenGL support during launch
2017-04-03 14:41
1104
Doomsday Engine
Bug
Progressed
Normal
Replacement flats VS texture animations
2017-04-03 14:43
1096
Doomsday Engine
Bug
New
Normal
[Doom] Red shadows in status bar font
2017-04-03 14:43
1092
Doomsday Engine
Bug
New
Low
[Chex/HacX] Weapon names in Controls menu
2017-04-03 14:44
1091
Doomsday Engine
Bug
New
Low
No sound effect played when pressing F7 or F8
2017-04-03 14:44
1089
Doomsday Engine
Bug
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2018-07-29 16:46
1088
Doomsday Engine
Bug
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2017-04-03 14:43
1083
Doomsday Engine
Bug
New
Normal
In-game window contents resizing glitches
2017-04-03 14:43
1081
Doomsday Engine
Bug
New
Low
[Doom] Chainsaw sounds do not match original game
2019-11-29 22:58
1078
Doomsday Engine
Bug
New
High
Patch texture composition logic errors
2019-11-29 23:06
1076
Doomsday Engine
Bug
New
Normal
[Doom] 3d movement option broken
2019-11-29 22:58
1069
Doomsday Engine
Bug
New
Normal
Default background colour for holes in splash screens
2017-04-03 14:43
1067
Doomsday Engine
Bug
New
Low
White player arrow missing on automap
2017-04-03 14:43
1064
Doomsday Engine
Bug
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2016-11-22 14:21
1063
Doomsday Engine
Bug
New
Normal
Flash state models offset incorrectly in 16:10
2017-04-03 14:44
1059
Doomsday Engine
Bug
New
Normal
[Heretic] Health counter jumps up and down
2017-04-03 14:44
1058
Doomsday Engine
Bug
New
Low
[Heretic] D'sparil only supports up to 256 teleporter spots
2017-04-03 14:45
1045
Doomsday Engine
Bug
New
Low
[Hexen] Moving platform sound loops while menu open
2019-11-29 22:58
1042
Doomsday Engine
Bug
New
High
[Windows] Alt key and console activation
2019-11-29 23:06
1041
Doomsday Engine
Bug
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2019-11-29 23:06
1032
Doomsday Engine
Bug
New
Normal
[Heretic] Badguy auto/raise lower to camera
2017-04-03 14:46
1031
Doomsday Engine
Bug
New
Normal
Shootable triggers and freelook
2017-04-03 14:46
1015
Doomsday Engine
Bug
New
High
Player getting stuck on certain walls?
2017-04-03 18:34
1008
Doomsday Engine
Bug
New
Normal
HUD weapon discrepancy (in release build?)
2017-04-03 19:00
1007
Doomsday Engine
Bug
New
Normal
[Doom] Sound emitter overlap handling
2019-11-29 22:58
1004
Doomsday Engine
Bug
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2017-04-03 14:50
997
Doomsday Engine
Bug
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2019-11-29 22:58
995
Doomsday Engine
Bug
New
Low
[Doom] Shotgun Guy drops multiple Shotguns?
2017-04-03 14:53
975
Doomsday Engine
Bug
New
Normal
[Doom] Armour Helmets full bright
2017-04-03 18:32
972
Doomsday Engine
Bug
New
Normal
[Doom] Lost Souls infinite Z height
2017-04-03 14:55
970
Doomsday Engine
Bug
New
Low
[Doom] Evil Eye height issue
2017-04-03 15:01
968
Doomsday Engine
Bug
New
Normal
[Doom] Mancubus attacks and high Z height differences
2017-04-03 18:34
967
Doomsday Engine
Bug
New
Low
Sprite angling incorrect at sharp angles
2017-04-03 14:59
966
Doomsday Engine
Bug
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2017-04-03 14:56
964
Doomsday Engine
Bug
New
Normal
[XG] Sounds ignore defined group
2017-04-03 15:01
963
Doomsday Engine
Bug
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2017-04-03 15:01
959
Doomsday Engine
Bug
New
Normal
[Doom] Crushed bad guys and tag666
2017-04-03 18:34
925
Doomsday Engine
Bug
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2017-04-03 18:34
921
Doomsday Engine
Bug
Progressed
High
Blockmap-defined Linedef crossing order
2019-11-29 23:06
919
Doomsday Engine
Bug
New
Normal
[Doom] Blast damage algorithm
2017-04-03 18:34
918
Doomsday Engine
Bug
New
Low
Particles and looking up/down sharply
2017-04-03 14:59
915
Doomsday Engine
Bug
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2017-04-03 18:32
910
Doomsday Engine
Bug
New
Normal
Flat tiling error with custom flats
2017-04-03 14:59
909
Doomsday Engine
Bug
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2017-04-03 18:34
908
Doomsday Engine
Bug
New
High
Detail texture maximum distance ignored
2017-04-03 14:59
883
Doomsday Engine
Bug
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2019-11-29 23:06
882
Doomsday Engine
Bug
New
Normal
Fullbright psprites and colored lighting
2017-04-03 14:59
877
Doomsday Engine
Bug
New
High
Texture offset anomaly
2019-11-29 23:06
787
Doomsday Engine
Bug
New
Normal
[Co-op] Voodoo dolls not supported
2017-04-03 18:34
778
Doomsday Engine
Bug
Progressed
Urgent
Gamepad usability issues
2020-05-10 11:09
753
Doomsday Engine
Bug
New
Lowest
[Hexen] Invincible Afrits
2017-04-03 14:58
729
Doomsday Engine
Bug
New
Low
Models cut off in 16:10 view ratio
2017-04-03 14:56
684
Doomsday Engine
Bug
New
Normal
Sprites moving up if their bottom intersects the floor
2017-04-03 18:32
671
Doomsday Engine
Bug
New
Normal
[Heretic] Enemy missile spreads have incorrect vertical aim
2017-04-03 14:57
669
Doomsday Engine
Bug
New
Low
0 tic state issues
2017-04-03 14:57
665
Doomsday Engine
Bug
New
Low
[Heretic] Some missiles should not splash
2017-04-03 14:57
637
Doomsday Engine
Bug
New
High
[Hexen] Class change in-game causes instability, issues
2017-04-03 14:57
613
Doomsday Engine
Bug
New
Low
[InFine] Inadvertent background animation
2017-04-03 14:57
566
Doomsday Engine
Bug
Progressed
Low
[Resampler] Low quality sound samples play distorted
2017-04-03 14:57
552
Doomsday Engine
Bug
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2019-11-30 08:05
514
Doomsday Engine
Bug
New
Low
Light decoration placement on planes if origin is incident with a sector boundary
2017-04-03 14:56
511
Doomsday Engine
Bug
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2017-04-03 14:56
438
Doomsday Engine
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2019-11-29 15:24
390
Doomsday Engine
Feature
New
Low
Alignpitch/yaw flags for model particles
2019-11-29 23:09
388
Doomsday Engine
Bug
New
Low
Missile speeds (steep vertical angles)
2017-04-03 15:07
287
Doomsday Engine
Bug
Progressed
Low
Changes to BLOOD states ignored
2019-11-29 23:04
263
Doomsday Engine
Bug
New
Normal
Particles rendered at wrong height
2017-04-03 15:08
251
Doomsday Engine
Bug
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2019-11-29 22:58
10
Doomsday Engine
Bug
New
Normal
[InFine] Line spacing for text
2017-04-03 14:41
9
Doomsday Engine
Feature
Progressed
High
Use local server to run single-player games
2019-11-29 20:21
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
4
Doomsday Engine
Feature
In Progress
Normal
UI improvements
skyjake
2019-11-29 21:27
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Doomsday
Engine
2.3
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