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# Project Tracker Status Priority Subject Assignee Updated % Done
1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1407 Doomsday Engine Feature Progressed Normal Customizable console keys 2019-11-29 16:36

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

566 Doomsday Engine Bug Progressed Low [Resampler] Low quality sound samples play distorted 2017-04-03 14:57

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored 2019-11-29 23:04

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2455 Doomsday Engine Bug Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-11-20 00:26

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2431 Doomsday Engine Bug Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2021-07-31 09:51

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

1817 Doomsday Engine Bug Feedback Normal Premap infine and preplaying music oversight vermil 2017-04-03 14:17

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