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# Project Tracker Status Priority Subject Assignee Updated % Done
2401 Doomsday Engine Bug Closed Normal "cubeshot" does not render views for all directions skyjake 2020-02-01 17:05

1578 Doomsday Engine Feature Rejected Normal "doom-all" folder 2016-08-09 11:09

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

2206 Doomsday Engine Bug Closed Normal "jdrp.box" is not being recognized skyjake 2017-03-15 08:13

2374 Doomsday Engine Feature Closed Normal "On death" script to run when a thing is killed skyjake 2020-12-08 08:27

2189 Doomsday Engine Bug Closed Normal "refresh-rate-maximum" has no effect skyjake 2017-02-27 08:44

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

129 Doomsday Engine Bug Closed Low "Read This" and menu-scale skyjake 2012-08-27 15:22

34 Doomsday Engine Bug Closed Normal -nohightex disables particle textures skyjake 2012-08-27 15:21

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1223 Doomsday Engine Feature Closed Normal 16:9 widescreen mode 2012-08-28 06:44

1238 Doomsday Engine Feature Closed Normal 2 Features 2012-08-27 15:37

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

1192 Doomsday Engine Feature Rejected Low 3D models for menu/HUD graphics 2019-11-29 15:22

1222 Doomsday Engine Feature Closed Normal 5.1 Digital sound 2013-10-20 21:22

44 Doomsday Engine Bug Closed Normal 60 Hz Bug - cannot be forced to run with higher frequences! skyjake 2012-08-27 15:21

1789 Doomsday Engine Feature Closed Normal @include directive for Info files skyjake 2014-04-29 07:48

1619 Doomsday Engine Feature Rejected Low Adaptive LOD for models 2019-11-29 12:49

2237 Doomsday Engine Feature Closed Low Add "Max sound channels" option to Audio Settings skyjake 2018-11-05 19:15

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

2143 Doomsday Engine Feature Closed Normal Add FreeDOOM's FreeDM as a recognized Doom IWAD skyjake 2015-12-26 17:02

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1856 Doomsday Engine Bug Closed High Alert on first launch because game.cfg not found danij 2014-11-21 19:02

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

103 Doomsday Engine Bug Closed Low All Objects have black square around them 2012-08-27 15:21

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

120 Doomsday Engine Bug Closed Normal ATI OpenGL: Menu fix found possibly??? 2012-08-27 15:21

1145 Doomsday Engine Feature Closed Normal ATI TRUFORM for models 2012-08-27 15:37

49 Doomsday Engine Bug Closed Low ATI/OpenGL: Menu, startup screen corrupt skyjake 2012-08-27 15:21

1157 Doomsday Engine Feature Rejected Lowest Auto-adjust brightness and contrast 2013-10-18 21:39

1848 Doomsday Engine Feature Closed Normal Auto-hide warning indicator after X minutes skyjake 2014-10-28 11:45

1177 Doomsday Engine Feature Closed Normal Autohide + Floating statusbar options danij 2013-04-03 16:01

2228 Doomsday Engine Feature Closed Low Automatic additional episode for custom PWADs skyjake 2018-10-27 19:13

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

2373 Doomsday Engine Bug Closed Normal Avoid near-clipping player weapon models skyjake 2020-02-01 17:05

90 Doomsday Engine Bug Closed High Base-relative skin paths in MD2s skyjake 2012-08-27 15:21

1286 Doomsday Engine Feature Closed Normal Bindable Automap Controls danij 2012-08-28 06:44

2171 Doomsday Engine Bug Closed Normal Binding different commands to different joystick hat directions skyjake 2016-08-29 09:20

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

2182 Doomsday Engine Bug Closed High Bindings are sometimes inadvertently cleared (failed to write at shutdown?) skyjake 2017-02-25 12:02

2112 Doomsday Engine Feature Closed Low Bindings for the Playstation 3 controller skyjake 2015-11-03 09:13

2172 Doomsday Engine Feature Closed Normal Bindings for the Playstation 4 controller skyjake 2016-10-03 09:51

2173 Doomsday Engine Feature Closed Normal Bindings for the Xbox 360/One controller skyjake 2016-10-03 09:51

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