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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2470
Doomsday Engine
Bug
New
Urgent
File WAD cannot be played back.
Deng Team
2022-09-28 19:55
2448
Doomsday Engine
Bug
New
Urgent
crashes when configuring mods an wads folder an video an audio settings.
Deng Team
2021-02-16 07:57
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
1962
Doomsday Engine
Feature
New
High
Revised network protocol based on libshell
skyjake
2018-07-29 16:53
1754
Doomsday Engine
Feature
New
High
Start local server using client GUI
skyjake
2018-07-29 16:46
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
2472
Doomsday Engine
Bug
New
Normal
Build errors with LTO (Gentoo)
Deng Team
2024-04-06 09:40
2471
Doomsday Engine
Bug
New
Normal
Custom fog values are reset to default values when the "reset" command is used
Deng Team
2023-12-10 06:44
2469
Doomsday Engine
Feature
New
Normal
NVIDIA RTX Ray Tracing Support
Deng Team
2022-08-30 04:21
2468
Doomsday Engine
Bug
New
Normal
build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
Deng Team
2022-02-02 10:14
2467
Doomsday Engine
Bug
New
Normal
Mods in Multiplayer
Deng Team
2021-10-23 18:51
2466
Doomsday Engine
Bug
New
Normal
Counters
Deng Team
2021-10-23 18:38
2465
Doomsday Engine
Feature
New
Normal
Keeping arsenal in coop
Deng Team
2021-10-23 18:36
2464
Doomsday Engine
Bug
New
Normal
Player's weapon problem in multiplayer
Deng Team
2021-10-23 15:11
2463
Doomsday Engine
Bug
New
Normal
Game controllers
skyjake
2021-09-02 23:15
2462
Doomsday Engine
Bug
New
Normal
Cannot Load any Cranium or Dr Sleep Master Levels
Deng Team
2021-08-07 06:15
2445
Doomsday Engine
Bug
New
Normal
Doomsday Crashes When Loading Master Levels for Doom II
Deng Team
2021-08-07 06:00
2458
Doomsday Engine
Bug
New
Normal
2.3.1 stable: changing audio backend while game is running hangs doomsday
skyjake
2021-04-29 11:32
2457
Doomsday Engine
Bug
New
Normal
Can't change sound settings in Manjaro linux
Deng Team
2021-04-27 16:26
2456
Doomsday Engine
Bug
New
Normal
Stable 2.3.1 linux: audio output is not saved
skyjake
2021-04-14 19:27
2454
Doomsday Engine
Bug
New
Normal
Map geometry is garbled in 2.3.X on Fedora 33
Deng Team
2021-03-23 10:45
2453
Doomsday Engine
Feature
New
Normal
head bobbing model.weapon.* simple scale factor
Deng Team
2021-03-15 02:17
2450
Doomsday Engine
Bug
New
Normal
weapon stretched
Deng Team
2021-02-22 04:19
2452
Doomsday Engine
Bug
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
2451
Doomsday Engine
Bug
New
Normal
ringing sound
skyjake
2021-02-18 07:25
2449
Doomsday Engine
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 21:38
2440
Doomsday Engine
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2444
Doomsday Engine
Bug
New
Normal
doom2-nerve: misaligned textures on map05
skyjake
2021-01-14 11:30
2443
Doomsday Engine
Bug
New
Normal
[3.0] External textures load process ignores game id subfolders
skyjake
2021-01-14 07:59
2439
Doomsday Engine
Feature
New
Normal
Copy/paste to/from clipboard in the command prompt
Deng Team
2021-01-03 07:22
2438
Doomsday Engine
Bug
New
Normal
Support for non vanilla length hubs
Deng Team
2020-12-10 19:12
2392
Doomsday Engine
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-12-08 08:27
2393
Doomsday Engine
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-12-08 08:27
2403
Doomsday Engine
Feature
New
Normal
User-provided particle texture flipbook (atlas)
skyjake
2020-12-08 08:27
2390
Doomsday Engine
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2020-12-08 08:27
2363
Doomsday Engine
Bug
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2020-12-08 08:26
2435
Doomsday Engine
Bug
New
Normal
Plutonia: invisible bridges: wrong floor texture placement
skyjake
2020-12-08 08:26
2386
Doomsday Engine
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
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Doomsday
Engine
2.3
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