https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312011-12-20T14:33:42ZTrackerDoomsday Engine - Bug #975: [Doom] Armour Helmets full brighthttps://tracker.dengine.net/issues/975?journal_id=22782011-12-20T14:33:42Zdanijdanij@dengine.net
<ul></ul><p>I agree about changing the flags for DOOM's armor bonus.</p>
<p>However I don't agree with making the Mancubus fireball use additive blending because visually, it looks to be of an entirely different compound to the fireball produced by the Imp. The Mancubus fireball is less gaseous and more solid, like molten rock or something. Making these additive by default would look a whole lot worse IMO.</p> Doomsday Engine - Bug #975: [Doom] Armour Helmets full brighthttps://tracker.dengine.net/issues/975?journal_id=22792011-12-20T18:51:35Zvermil
<ul></ul><p>DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't take up the mf2_alwayslit dlight suggestion.</p>
<p>So this report can probably be closed.</p> Doomsday Engine - Bug #975: [Doom] Armour Helmets full brighthttps://tracker.dengine.net/issues/975?journal_id=22772012-08-27T20:32:04Zvermil
<ul></ul><p>Since I didn't know where else to put this and it is somewhat related to the above (a visual tweak); maybe additive blending should be added to the Mancubus fireball, as like the Imp fireball that has it, it is an er, fireball.</p> Doomsday Engine - Bug #975: [Doom] Armour Helmets full brighthttps://tracker.dengine.net/issues/975?journal_id=79462017-04-03T14:54:56Zskyjake
<ul><li><strong>Tags</strong> set to <i>Doom, Definitions</i></li><li><strong>Category</strong> set to <i>Vanilla emulation</i></li><li><strong>Target version</strong> set to <i>Rendering</i></li></ul> Doomsday Engine - Bug #975: [Doom] Armour Helmets full brighthttps://tracker.dengine.net/issues/975?journal_id=80032017-04-03T18:32:22Zskyjake
<ul><li><strong>Target version</strong> changed from <i>Rendering</i> to <i>Vanilla / Gameplay</i></li></ul>