https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312010-01-08T22:10:27ZTrackerDoomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=19562010-01-08T22:10:27Zeunbolteunbolt@gmail.com
<ul></ul><p>from the pack</p>
<strong>Attachments:</strong>
<ul>
<li><a class="external" href="http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/9ac5/attachment/dspdiehi.wav">http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/9ac5/attachment/dspdiehi.wav</a></li>
</ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=19572010-01-08T22:11:05Zdanijdanij@dengine.net
<ul></ul><p>We should compare results with those of the DirectSound plugin to determine whether this is our problem or SDL_mixer's (I'm inclined to think the latter).</p> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=19552013-07-15T16:41:55Zeunbolteunbolt@gmail.com
<ul></ul><p>recording from in doom</p>
<strong>Attachments:</strong>
<ul>
<li><a class="external" href="http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/Untitled.flac">http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/Untitled.flac</a></li>
</ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=54302014-12-24T15:48:03Zdanijdanij@dengine.net
<ul></ul><p>Apparently, this issue persists in the current release, at least with playback via FMOD.</p> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=54312014-12-24T15:50:19Zdanijdanij@dengine.net
<ul><li><strong>Status</strong> changed from <i>Closed</i> to <i>In Progress</i></li><li><strong>Target version</strong> changed from <i>1.9.0-beta6</i> to <i>42</i></li><li><strong>% Done</strong> changed from <i>100</i> to <i>50</i></li></ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=60822015-04-22T04:22:11Zdanijdanij@dengine.net
<ul><li><strong>Target version</strong> deleted (<del><i>42</i></del>)</li></ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=71632016-07-05T23:57:54Zskyjake
<ul><li><strong>Status</strong> changed from <i>In Progress</i> to <i>Progressed</i></li></ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=79652017-04-03T14:59:10Zskyjake
<ul><li><strong>Tags</strong> set to <i>SFX, Audio, Resources</i></li><li><strong>Category</strong> set to <i>Defect</i></li><li><strong>Target version</strong> set to <i>2.1 (Late 2018)</i></li></ul> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=85462018-11-25T15:43:51Zskyjake
<ul><li><strong>Status</strong> changed from <i>Progressed</i> to <i>Resolved</i></li><li><strong>Assignee</strong> set to <i>skyjake</i></li><li><strong>% Done</strong> changed from <i>50</i> to <i>100</i></li></ul><p>Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended.</p> Doomsday Engine - Bug #849: Sound effects lower pitch and longer at higher frequencieshttps://tracker.dengine.net/issues/849?journal_id=85562018-12-06T12:14:19Zskyjake
<ul><li><strong>Status</strong> changed from <i>Resolved</i> to <i>Closed</i></li></ul>