https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312009-04-13T19:42:29ZTrackerDoomsday Engine - Bug #665: [Heretic] Some missiles should not splashhttps://tracker.dengine.net/issues/665?journal_id=14862009-04-13T19:42:29Zvermil
<ul></ul><p>I forgot an exception in the above. The splash damage from a non-powered up Phoenix Rod shot causes a splash in the original game. Indeed, uniquely, it does regardless of the height above the water that the missile impacts (the other above mentioned exceptions only make a splash when they actually make contact with the liquid).</p>
<p>This is a quirk that remains in Dday.</p> Doomsday Engine - Bug #665: [Heretic] Some missiles should not splashhttps://tracker.dengine.net/issues/665?journal_id=14872009-04-13T19:47:19Zvermil
<ul></ul><p>Indeed, Mace spheres, powered up Dragon Claw, powered up Crossbow shots and Hell Staff blood rain also cause splashes in the original game if the projectiles make contact with the liquid.</p>
<p>Doh! for forgetting these. Still it is still a difference from the original game that other missiles cause splashes in Beta6.1</p> Doomsday Engine - Bug #665: [Heretic] Some missiles should not splashhttps://tracker.dengine.net/issues/665?journal_id=14882012-08-27T20:31:29Zdanijdanij@dengine.net
<ul></ul><p>- <b>labels</b>: jHeretic --> Heretic</p> Doomsday Engine - Bug #665: [Heretic] Some missiles should not splashhttps://tracker.dengine.net/issues/665?journal_id=40242013-10-22T15:58:13Zskyjake
<ul><li><strong>Tags</strong> set to <i>Gameplay, Heretic, PlaySim</i></li><li><strong>Category</strong> set to <i>Vanilla emulation</i></li><li><strong>Target version</strong> deleted (<del><i>1.9.0-beta6</i></del>)</li></ul> Doomsday Engine - Bug #665: [Heretic] Some missiles should not splashhttps://tracker.dengine.net/issues/665?journal_id=79582017-04-03T14:57:07Zskyjake
<ul><li><strong>Target version</strong> set to <i>Modding</i></li></ul>