https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-05-27T20:58:13ZTrackerDoomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=64772015-05-27T20:58:13Zrhargraveroman@hargrave.info
<ul><li><strong>Parent task</strong> deleted (<del><i>#1684</i></del>)</li></ul> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=64792015-05-27T20:58:43Zrhargraveroman@hargrave.info
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed parent" href="/issues/1600">Feature #1600</a>: Drop Snowberry</i> added</li></ul> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=64832015-05-28T21:03:56Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Gracefully exit to RingZero when a plugin experiences an error condition.</i> to <i>Gracefully exit to RingZero when a plugin experiences an error condition</i></li></ul> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=64842015-05-28T21:05:14Zskyjake
<ul></ul><p>In the wiki there is actually an old proposal about this: <a class="external" href="http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_errors">http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_errors</a></p> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=64852015-05-28T22:33:12Zrhargraveroman@hargrave.info
<ul></ul><p>That's an interesting proposal and gave me some thoughts.</p>
<p>Perhaps we could have most errors placed in the top-left warning list. If an error recurs constantly, it would be ignored after so many times (in the case of an error caused by the map or resources that occurs every time a sprite advances to the next frame).</p> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=91102019-11-29T22:11:48Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Gracefully exit to RingZero when a plugin experiences an error condition</i> to <i>Gracefully exit to Home when a plugin experiences an error condition (e.g., DED/resource error)</i></li><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li><li><strong>Target version</strong> set to <i>Architecture</i></li></ul> Doomsday Engine - Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)https://tracker.dengine.net/issues/2072?journal_id=91112019-11-29T22:12:44Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Gracefully exit to Home when a plugin experiences an error condition (e.g., DED/resource error)</i> to <i>Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)</i></li></ul>