https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-03-13T09:09:47ZTrackerDoomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=59272015-03-13T09:09:47Zskyjake
<ul><li><strong>Tags</strong> changed from <i>3DModel</i> to <i>3DModel, OpenGL, Renderer</i></li><li><strong>Subject</strong> changed from <i>3D model shaders</i> to <i>Improved 3D model shaders</i></li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=59292015-03-13T09:10:05Zskyjake
<ul><li><strong>Follows</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed child" href="/issues/8">Feature #8</a>: New GL2 based model renderer</i> added</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=59312015-03-13T09:11:21Zskyjake
<ul><li><strong>Due date</strong> deleted (<del><i>2013-10-12</i></del>)</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=60882015-04-22T04:24:47Zdanijdanij@dengine.net
<ul><li><strong>Target version</strong> deleted (<del><i>42</i></del>)</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=66552015-07-29T14:28:42Zskyjake
<ul><li><strong>Target version</strong> set to <i>2.0 – Home UI & Packages</i></li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=66592015-07-29T14:32:48Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed" href="/issues/2105">Feature #2105</a>: Manually created reflection cube maps for models</i> added</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=66782015-08-27T15:55:25Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/6678/diff?detail_id=3754">diff</a>)</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=67482015-11-03T09:16:19Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>In Progress</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>20</i></li></ul><p>There can now be a different shader for each rendering pass of a model.</p> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=67882015-11-10T11:33:27Zskyjake
<ul><li><strong>% Done</strong> changed from <i>20</i> to <i>40</i></li></ul><p>Fog is now implemented for 3D models (in <em>renderer.pack/include/fog.glsl</em>).</p> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=68412015-11-24T19:31:31Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-7 priority-4 priority-highest child" href="/issues/1623">Feature #1623</a>: Shaders</i> added</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=68912015-12-06T22:55:50Zskyjake
<ul><li><strong>% Done</strong> changed from <i>40</i> to <i>60</i></li></ul><p>Model vertex colors are now read from the model file and provided as an attribute named <code>aColor</code>.</p> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=68922015-12-06T22:56:42Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/6892/diff?detail_id=4015">diff</a>)</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=69442015-12-26T22:52:06Zskyjake
<ul><li><strong>% Done</strong> changed from <i>60</i> to <i>80</i></li></ul><p>The shader functions for reflection cube maps have now been implemented. The next step is integrating the reflection as part of "model.skeletal.generic".</p> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=69462015-12-29T10:15:21Zskyjake
<ul><li><strong>Status</strong> changed from <i>In Progress</i> to <i>Resolved</i></li><li><strong>% Done</strong> changed from <i>80</i> to <i>100</i></li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=69472015-12-29T10:15:33Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/6947/diff?detail_id=4078">diff</a>)</li></ul> Doomsday Engine - Feature #1995: Improved 3D model shadershttps://tracker.dengine.net/issues/1995?journal_id=69492015-12-29T10:16:57Zskyjake
<ul><li><strong>Status</strong> changed from <i>Resolved</i> to <i>Closed</i></li></ul>