https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-02-02T11:48:03ZTrackerDoomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=55652015-02-02T11:48:03Zskyjake
<ul><li><strong>Tags</strong> set to <i>UI, Input, WindowManager</i></li><li><strong>Category</strong> set to <i>User experience</i></li><li><strong>Priority</strong> changed from <i>Normal</i> to <i>Low</i></li></ul> Doomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=57202015-02-13T10:17:06Zskyjake
<ul></ul><p>It would help if you describe the exact steps to reproduce this issue.</p> Doomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=58532015-03-07T03:38:17Zdanijdanij@dengine.net
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Feedback</i></li></ul><p>I cannot replicate this on my Windows 7 dev system. As skyjake pointed out, it would be very helpful to know the steps you are taking.</p> Doomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=58542015-03-07T03:43:20Zdanijdanij@dengine.net
<ul><li><strong>Subject</strong> changed from <i>Focusing Dday window is interpreted as an in game action</i> to <i>Click-to-focus also handled as UI click</i></li><li><strong>Status</strong> changed from <i>Feedback</i> to <i>New</i></li><li><strong>Priority</strong> changed from <i>Low</i> to <i>High</i></li></ul><p>Further testing shows there is indeed an issue here - if one clicks to focus a presently unfocused window, while the taskbar UI is active then the same click is also handled as UI click (leading to accidentally closing menus, changing settings, etc...).</p>
<p>Interestingly, the same does not occur if one is presently in-game - with game-pause-focuslost 0, a click-to-focus does not lead to the player firing their weapon (with the default bindings).</p> Doomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=68382015-11-24T19:17:24Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Feedback</i></li><li><strong>Assignee</strong> set to <i>Deng Team</i></li><li><strong>Priority</strong> changed from <i>High</i> to <i>Lowest</i></li></ul> Doomsday Engine - Bug #1915: Click-to-focus also handled as UI clickhttps://tracker.dengine.net/issues/1915?journal_id=78502017-04-03T14:05:30Zskyjake
<ul><li><strong>Target version</strong> set to <i>Input and game controllers</i></li></ul>