https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312014-10-20T15:17:39ZTrackerDoomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=51662014-10-20T15:17:39Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-6 priority-3 priority-high2 closed" href="/issues/1229">Feature #1229</a>: Input plugins: generate events from connected controllers</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=51682014-10-20T15:17:45Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed" href="/issues/1741">Feature #1741</a>: Upgrade to SDL 2</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=51702014-10-20T15:17:58Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Use SDL2 for keyboard, mouse, and joystick input</i> to <i>Use SDL 2 for keyboard, mouse, and joystick input</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=51752014-10-20T15:25:43Zskyjake
<ul><li><strong>Tags</strong> changed from <i>Input</i> to <i>Input, Plugin</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=54912015-01-16T12:14:11Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/5491/diff?detail_id=2545">diff</a>)</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=54922015-01-16T12:15:00Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/5492/diff?detail_id=2546">diff</a>)</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=54932015-01-16T12:15:28Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-7 priority-4 priority-highest parent" href="/issues/778">Bug #778</a>: Gamepad usability issues</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=59172015-03-13T08:58:27Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-1 priority-3 priority-high2" href="/issues/1042">Bug #1042</a>: [Windows] Alt key and console activation</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=59192015-03-13T08:58:49Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-1 priority-3 priority-high2" href="/issues/1041">Bug #1041</a>: [Windows] Pressing Alt/AltGr key confuses turning</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=60922015-04-22T04:31:10Zdanijdanij@dengine.net
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=61062015-04-22T05:08:47Zdanijdanij@dengine.net
<ul><li><strong>Assignee</strong> set to <i>danij</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=62092015-05-03T17:03:17Zskyjake
<ul><li><strong>Target version</strong> changed from <i>42</i> to <i>2.0 – Home UI & Packages</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=67062015-09-13T13:45:21Zskyjake
<ul></ul><p>Joysticks/gamepads are already being accessed via SDL2.</p> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=67522015-11-03T09:20:43Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Use SDL 2 for keyboard, mouse, and joystick input</i> to <i>Input plugins that use SDL 2 for keyboard, mouse, and joystick input</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=67532015-11-03T09:20:57Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Input plugins that use SDL 2 for keyboard, mouse, and joystick input</i> to <i>Input plugin that use SDL 2 for keyboard, mouse, and joystick input</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=67542015-11-03T09:21:04Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Input plugin that use SDL 2 for keyboard, mouse, and joystick input</i> to <i>Input plugin that uses SDL 2 for keyboard, mouse, and joystick input</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=70062016-03-27T08:15:00Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.0 – Home UI & Packages</i> to <i>Input and game controllers</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82082017-07-05T08:29:49Zskyjake
<ul><li><strong>Assignee</strong> changed from <i>danij</i> to <i>skyjake</i></li><li><strong>Priority</strong> changed from <i>High</i> to <i>Urgent</i></li><li><strong>Target version</strong> changed from <i>Input and game controllers</i> to <i>2.1 (Late 2018)</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82092017-07-05T08:30:24Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Input plugin that uses SDL 2 for keyboard, mouse, and joystick input</i> to <i>Input plugin that uses SDL 2 for keyboard and mouse input</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82102017-07-05T08:32:41Zskyjake
<ul></ul><p>When the game grabs key/mouse input, events should be received via SDL so that the appropriate low-level APIs are used.</p>
<p>UI event handling can still be done via Qt as currently.</p> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82122017-07-11T19:11:09Zskyjake
<ul><li><strong>Subject</strong> changed from <i>Input plugin that uses SDL 2 for keyboard and mouse input</i> to <i>Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input</i></li><li><strong>Description</strong> updated (<a title="View differences" href="/journals/8212/diff?detail_id=5696">diff</a>)</li><li><strong>Category</strong> changed from <i>Enhancement</i> to <i>Redesign</i></li><li><strong>Target version</strong> changed from <i>2.1 (Late 2018)</i> to <i>Rendering</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82152017-07-11T19:13:57Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-1 priority-1 priority-low2" href="/issues/1758">Feature #1758</a>: Separate left/right modifier keys (Shift, Alt, etc.)</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82272017-07-24T08:22:07Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-1 status-1 priority-2 priority-default" href="/issues/2259">Bug #2259</a>: Mouse unusable on ArchLinux with Gnome / Wayland</i> added</li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82762018-07-29T16:41:26Zskyjake
<ul><li><strong>Target version</strong> changed from <i>Rendering</i> to <i>3.0</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82772018-07-29T16:41:36Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>In Progress</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>50</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=82782018-07-29T16:43:33Zskyjake
<ul></ul><p>I've been working on this recently, in addition to removing dependencies on Qt in the main executables. Currently debugging through a number of regressions. At least keyboard input should be much improved thanks to raw input modes.</p> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=84792018-11-05T19:31:46Zskyjake
<ul><li><strong>Target version</strong> changed from <i>3.0</i> to <i>2.2 (2019)</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=86672019-06-28T06:58:05Zskyjake
<ul><li><strong>% Done</strong> changed from <i>50</i> to <i>90</i></li></ul> Doomsday Engine - Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad inputhttps://tracker.dengine.net/issues/1886?journal_id=86902019-10-14T10:23:45Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.2 (2019)</i> to <i>3.0</i></li></ul>