https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-11-26T11:53:53ZTrackerDoomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=43792013-11-26T11:53:53Zskyjake
<ul><li><strong>Tags</strong> set to <i>SaveGame</i></li><li><strong>Category</strong> set to <i>Defect</i></li><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=44362013-12-18T05:20:47Zdanijdanij@dengine.net
<ul><li><strong>Category</strong> changed from <i>Defect</i> to <i>Vanilla emulation</i></li><li><strong>Priority</strong> changed from <i>High</i> to <i>Normal</i></li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=44372013-12-18T05:38:52Zdanijdanij@dengine.net
<ul><li><strong>Tags</strong> changed from <i>SaveGame</i> to <i>MapData</i></li><li><strong>Tracker</strong> changed from <i>Bug</i> to <i>Feature</i></li><li><strong>Subject</strong> changed from <i>Savegames incorrectly saving 256+ light levels</i> to <i>Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range</i></li></ul><p>The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been addressed (the result of a missing clamp in the Sector constructor).</p>
<p>Converted to an RFE for the support of map hacks using sectors with non-standard lightlevel values.</p> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=44452013-12-18T13:12:39Zdanijdanij@dengine.net
<ul><li><strong>Parent task</strong> set to <i>#1603</i></li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=44522013-12-19T21:38:43Zdanijdanij@dengine.net
<ul></ul><p>Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding community:<br /><a class="external" href="http://www.doomworld.com/vb/doom-editing/66650-any-reason-why-one-would-want-a-light-level-above-255/">http://www.doomworld.com/vb/doom-editing/66650-any-reason-why-one-would-want-a-light-level-above-255/</a></p> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=80402017-04-03T18:41:30Zskyjake
<ul><li><strong>Target version</strong> set to <i>Vanilla / Gameplay</i></li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93492019-12-15T07:35:40Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed" href="/issues/1666">Feature #1666</a>: [Dehacked] Support for sprite renaming</i> added</li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93502019-12-15T07:35:52Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/9350/diff?detail_id=7118">diff</a>)</li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93522019-12-15T07:43:13Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/9352/diff?detail_id=7120">diff</a>)</li></ul><p>The proposed solution is to not clamp sector lighting values until render time, so that any modifications to the light level can go through unaffected by the clamping.</p> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93532019-12-15T07:43:32Zskyjake
<ul><li><strong>Target version</strong> changed from <i>Vanilla / Gameplay</i> to <i>2.3</i></li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93542019-12-15T07:45:09Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/9354/diff?detail_id=7122">diff</a>)</li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=93552019-12-15T07:46:50Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/9355/diff?detail_id=7123">diff</a>)</li></ul> Doomsday Engine - Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangehttps://tracker.dengine.net/issues/1668?journal_id=97482020-12-08T08:27:03Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.3</i> to <i>3.x</i></li></ul>