https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-11-05T08:12:03ZTrackerDoomsday Engine - Feature #1655: Offscreen UI compositionhttps://tracker.dengine.net/issues/1655?journal_id=43102013-11-05T08:12:03Zskyjake
<ul><li><strong>% Done</strong> changed from <i>0</i> to <i>80</i></li></ul> Doomsday Engine - Feature #1655: Offscreen UI compositionhttps://tracker.dengine.net/issues/1655?journal_id=43112013-11-05T08:13:14Zskyjake
<ul></ul><p>Currently implemented in the "oculus-rift" branch. The remaining missing detail is appropriate alpha blending for the flattened graphics.</p> Doomsday Engine - Feature #1655: Offscreen UI compositionhttps://tracker.dengine.net/issues/1655?journal_id=43122013-11-05T08:13:41Zskyjake
<ul><li><strong>Target version</strong> set to <i>1.13</i></li></ul> Doomsday Engine - Feature #1655: Offscreen UI compositionhttps://tracker.dengine.net/issues/1655?journal_id=43202013-11-05T10:57:40Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>In Progress</i></li></ul> Doomsday Engine - Feature #1655: Offscreen UI compositionhttps://tracker.dengine.net/issues/1655?journal_id=43392013-11-11T10:39:20Zskyjake
<ul><li><strong>Status</strong> changed from <i>In Progress</i> to <i>Closed</i></li><li><strong>% Done</strong> changed from <i>80</i> to <i>100</i></li></ul><p>Marking this as completed: <code>CompositorWidget</code> can be used as the parent anywhere in the widget tree to create a composite of that branch.</p>
<p>The assumption currently is that the offscreen target is used to draw a transparent UI layer, so the resulting texture is drawn back to the normal target using premultiplied alpha blending.</p>