https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-10-18T15:35:10ZTrackerDoomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=35912013-10-18T15:35:10Zskyjake
<ul><li><strong>Description</strong> updated (<a title="View differences" href="/journals/3591/diff?detail_id=102">diff</a>)</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=36062013-10-18T15:53:34Zskyjake
<ul><li><strong>Tags</strong> changed from <i>Multiplayer</i> to <i>Multiplayer, Gameplay</i></li><li><strong>Subject</strong> changed from <i>[MP] Game rules</i> to <i>Game rules (1p and MP)</i></li><li><strong>Description</strong> updated (<a title="View differences" href="/journals/3606/diff?detail_id=132">diff</a>)</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=36102013-10-18T15:56:44Zskyjake
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>High</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=36362013-10-18T21:23:30Zdanijdanij@dengine.net
<ul></ul><p>Should a map cycle be incorporated into the game rules?</p>
<p>It occurs to me that a map cycle is outside the scope of a game rule set. A map cycle can and should work independently from a set of game rules.</p>
<p>Mixing the map cycle into the game rules would contradict the map progression that is normally attributed to a singleplayer game session.</p> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=36372013-10-18T21:31:39Zskyjake
<ul></ul><p>Hmm, in the context of MP it makes more sense than in 1p to have the map cycle as part of rules...</p>
<p>Maybe this could be solved by making the rules hierarchical, so that the map cycle would essentially be a variant applied on a parent rule set? The rule set hierarchy could also tie into the <a href="http://dengine.net/dew/index.php?title=Game_mode_hierarchy" class="external">Game mode hierarchy</a>.</p>
<p>Personally I find it difficult to justify leaving map cycle out of the game rules entirely.</p> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=36402013-10-18T21:46:53Zdanijdanij@dengine.net
<ul></ul><p>Interpreting the rule set as a hierarchy would seem to be the correct solution here. In fact I wonder whether game rules and game modes are actually the same conceptually and if so then a generalised mechanism which folds both feature sets might be desirable.</p>
<p>However this could potentially mean a rule set is not "complete" with some rules having no defined value.</p> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=46492014-04-12T15:51:05Zdanijdanij@dengine.net
<ul><li><strong>Target version</strong> set to <i>1.15</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=49492014-07-17T17:18:06Zdanijdanij@dengine.net
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-1 priority-2 priority-default child" href="/issues/1844">Feature #1844</a>: Support ZDoom's skill definitions in MAPINFO</i> added</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=50502014-09-15T11:08:48Zdanijdanij@dengine.net
<ul><li><strong>Target version</strong> deleted (<del><i>1.15</i></del>)</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=61052015-04-22T04:54:53Zdanijdanij@dengine.net
<ul><li><strong>Assignee</strong> set to <i>danij</i></li><li><strong>Target version</strong> set to <i>42</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=62132015-05-03T17:04:16Zskyjake
<ul><li><strong>Target version</strong> changed from <i>42</i> to <i>2.0 – Home UI & Packages</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=62172015-05-03T17:04:47Zskyjake
<ul><li><strong>Target version</strong> changed from <i>2.0 – Home UI & Packages</i> to <i>Rendering</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=62182015-05-03T17:06:19Zskyjake
<ul><li><strong>Target version</strong> deleted (<del><i>Rendering</i></del>)</li></ul><p>Removing target version since this is more of an umbrella topic. Issues targeting specific versions should be more concrete in scope.</p> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=76832017-03-04T10:09:29Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-1 priority-low2 closed" href="/issues/2207">Feature #2207</a>: Fast Monsters option in the Options > Gameplay menu</i> added</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=80972017-04-04T08:19:31Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-1 priority-low2 closed" href="/issues/2238">Feature #2238</a>: Configure game rules in custom profiles</i> added</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=83662018-10-27T14:45:40Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-1 priority-2 priority-default" href="/issues/2288">Feature #2288</a>: Configure all multiplayer game options via GUI</i> added</li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=90892019-11-29T21:32:53Zskyjake
<ul><li><strong>Assignee</strong> deleted (<del><i>danij</i></del>)</li><li><strong>% Done</strong> changed from <i>0</i> to <i>20</i></li></ul> Doomsday Engine - Feature #1604: Game rules (1p and MP)https://tracker.dengine.net/issues/1604?journal_id=90902019-11-29T21:33:19Zskyjake
<ul><li><strong>Target version</strong> set to <i>Modding</i></li></ul>