https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-07-27T03:45:49ZTrackerDoomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=28152013-07-27T03:45:49Zdanijdanij@dengine.net
<ul></ul><p>- <b>Priority</b>: 1 --> 5</p> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=28142013-07-31T03:35:32Zvermil
<ul></ul><p>That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK's Dark Watch, Map17) and unfortunately, there still appears to be a slight, though different issue with jumping on those barrels.</p>
<p>If the player jumps onto and lands on the edge of the left most barrel (in line with vertex 778 right next to them), they become unable to slide along the straight wall (I am aware that Dday currently has some issues with sliding along non-straight walls). The player has to turn away from the wall to be able to move.</p>
<p>Apologies for the un-technical description of this one.</p> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=28162013-08-05T22:41:30Zvermil
<ul></ul><p>Another little Z related thing. In Dday when a flying bad guy kills the player, it instantly jumps down to the floor, instead of staying at the height it was when it landed the killing blow.</p> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=36422013-10-19T12:10:03Zskyjake
<ul><li><strong>Target version</strong> deleted (<del><i>1.11</i></del>)</li></ul> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=40292013-10-22T17:07:13Zskyjake
<ul><li><strong>Tags</strong> set to <i>Gameplay, PlaySim</i></li><li><strong>Subject</strong> changed from <i>Various Zclipping bugs</i> to <i>Various mobj Z movement clipping bugs</i></li><li><strong>Category</strong> set to <i>Vanilla emulation</i></li></ul> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=48892014-06-14T12:35:47Zvermil
<ul><li><strong>File</strong> <a href="/attachments/57/hexen-000.png">hexen-000.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/57/hexen-000.png">hexen-000.png</a> added</li></ul><p>"That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK's Dark Watch, Map17) and unfortunately, there still appears to be a slight, though different issue with jumping on those barrels."</p>
<p>Please see the attached image for a better example of what I mean; similar setup in a HeXen pwad, where me jumping while standing on a bush has allowed me to partially clip into the void.</p> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=63112015-05-11T11:58:17Zvermil
<ul></ul><p>I've now observed bug 2 happening in HeXen with bad guys walking off ledges into scenery items and then becoming stuck in them; I recall this bug existing in Heretic a long time ago with bad guys that could walk off ledges of any height (Maulotaur and D'sparil on foot) and apparently it was fixed.</p> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=78962017-04-03T14:40:36Zskyjake
<ul><li><strong>Target version</strong> set to <i>Modding</i></li></ul> Doomsday Engine - Bug #1129: Various mobj Z movement clipping bugshttps://tracker.dengine.net/issues/1129?journal_id=91632019-11-29T22:58:53Zskyjake
<ul><li><strong>Target version</strong> changed from <i>Modding</i> to <i>Vanilla / Gameplay</i></li></ul>