Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312023-12-10T06:44:57ZTracker
Redmine Doomsday Engine - Bug #2471 (New): Custom fog values are reset to default values when the "reset"...https://tracker.dengine.net/issues/24712023-12-10T06:44:57ZRemiliaScarlet
<p>If you open a map that uses custom Fog color/start/end values, then type <code>reset</code> in the console, the map's fog settings are lost and the default values are used instead.</p>
<p>Short example: <a class="external" href="https://www.youtube.com/watch?v=z9e0-22MZJM">https://www.youtube.com/watch?v=z9e0-22MZJM</a></p>
<p>I tested this with Doomsday v2.3.1</p> Doomsday Engine - Bug #2470 (New): File WAD cannot be played back.https://tracker.dengine.net/issues/24702022-09-28T19:55:55ZSarawut
<p>When opening file WAD, it exits the program and displays this message.</p> Doomsday Engine - Feature #2469 (New): NVIDIA RTX Ray Tracing Supporthttps://tracker.dengine.net/issues/24692022-08-30T04:21:42Zl473x
<p>I love your game engine. It would be great to introduce ray tracing support for NVIDIA RTX cards that support it. Another engine has this feature (see <a class="external" href="https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.7">https://github.com/sultim-t/prboom-plus-rt/releases/tag/v2.6.1-rt1.0.7</a>) but it pales in comparison to the feature set that Doomsday has.</p> Doomsday Engine - Bug #2468 (New): build with openGL ES (-DDENG_OPENGL_API=GLES3) is brokenhttps://tracker.dengine.net/issues/24682022-01-03T09:39:54Zguillaume_g
<p>Since the update from 2.2.2 to 2.3.1, the build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken.</p>
<p>2.3.3 currently fails with:<br /><pre>
[ 422s] [ 97%] Building CXX object apps/client/CMakeFiles/client.dir/src_render_fx_turbo.cpp.o
[ 422s] cd /home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client && /usr/bin/c++ -DDENG_64BIT_HOST=1 -DDENG_BASE_DIR=\"/usr/share/doomsday\" -DDENG_HAVE_UPDATER -DDENG_LIBRARY_DIR=\"/usr/lib64/doomsday\" -DDENG_NO_FIXED_ASM=1 -DDENG_OPENGL_ES=30 -DDENG_PLATFORM_ID=\"source\" -DDENG_STABLE=1 -DDENG_X11 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_NO_DEBUG -DQT_OPENGLEXTENSIONS_LIB -DQT_OPENGL_LIB -DQT_WIDGETS_LIB -DUNIX=1 -D_GNU_SOURCE=1 -D__64BIT__=1 -D__CLIENT__=1 -D__DOOMSDAY__=1 -D__USE_BSD -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/apps/client -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client/client_autogen/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/apps/client/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/apps/api -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/apps/client/include/unix -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/sdk/libappfw/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/sdk/libcore/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/sdk/libgui/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/sdk/libshell/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/apps/libdoomsday/include -I/home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/sdk/liblegacy/include -isystem /usr/include/qt5 -isystem /usr/include/qt5/QtCore -isystem /usr/lib64/qt5/mkspecs/linux-g++ -isystem /usr/include/qt5/QtNetwork -isystem /usr/include/qt5/QtGui -isystem /usr/include/qt5/QtOpenGLExtensions -isystem /usr/include/qt5/QtWidgets -isystem /usr/include/qt5/QtOpenGL -mbranch-protection=standard -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -Werror=return-type -flto=auto -g -DNDEBUG -std=c++11 -Wno-deprecated-copy -Wno-class-memaccess -Wno-address-of-packed-member -O2 -g -DNDEBUG -DDENG_NO_RANGECHECKING -fno-tree-fre -Wall -Wextra -Wno-deprecated-declarations -Wno-missing-field-initializers -I/usr/include/SDL2 -D_REENTRANT -fPIC -std=gnu++11 -MD -MT apps/client/CMakeFiles/client.dir/src_render_fx_turbo.cpp.o -MF CMakeFiles/client.dir/src_render_fx_turbo.cpp.o.d -o CMakeFiles/client.dir/src_render_fx_turbo.cpp.o -c /home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client/src_render_fx_turbo.cpp
[ 422s] /home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client/src_render_fx_turbo.cpp: In member function 'virtual void fx::Ramp::draw()':
[ 422s] /home/abuild/rpmbuild/BUILD/Doomsday-Engine-2.3.1/doomsday/build/apps/client/src_render_fx_turbo.cpp:744:21: error: 'NV_texture_barrier' is not a member of 'de::GLInfo'
[ 422s] 744 | GLInfo::NV_texture_barrier()->glTextureBarrierNV();
[ 422s] | ^~~~~~~~~~~~~~~~~~
[ 422s] make[2]: *** [apps/client/CMakeFiles/client.dir/build.make:736: apps/client/CMakeFiles/client.dir/src_render_fx_turbo.cpp.o] Error 1
</pre></p>
<p>This is from openSUSE Tumbleweed for aarch64.</p> Doomsday Engine - Bug #2467 (New): Mods in Multiplayerhttps://tracker.dengine.net/issues/24672021-10-23T18:51:21ZGiskard_hun
<p>If player joins to a server, all of the mods are disabled. Would be better to enable them automatically, as in case of Single Player</p> Doomsday Engine - Bug #2466 (New): Countershttps://tracker.dengine.net/issues/24662021-10-23T18:38:37ZGiskard_hun
<p>The killing, secret and items counters doesn't work well in multiplayer coop. Even if player joins into an existing server.</p> Doomsday Engine - Feature #2465 (New): Keeping arsenal in coophttps://tracker.dengine.net/issues/24652021-10-23T18:36:14ZGiskard_hun
<p>in Quake1 it was very cool, if player dies he spawned with the same arsenal (also weapons and ammos) what he brought from the previous map. This way the player doesn't need to waste minutes again and again to find weapons. In quake1 the players also can found their dropped arsenal in a baskpack near his corpse. I know its not quake, but the gameplay experience would be better I think.</p> Doomsday Engine - Bug #2464 (New): Player's weapon problem in multiplayerhttps://tracker.dengine.net/issues/24642021-10-23T15:11:45ZGiskard_hun
<p>Hello,</p>
<p>First of all, thank you for your work on this great engine. Believe or not, I follow your work from 1.8.6.<br />The bug what I found existing only in multiplayer: the other player model doesn't "wear" the currently used weapon. In deetails: Player1 only visible with his arms on Player2's monitor (and vica-versa). If Player1 is using <del>for ex.</del> shotgun, his multiplayer model animation plays only the fist animation, there is no weapon in his hands. But when Player2 disconnected from multiplayer game, Player1 "got" his shotgun for a second while the Player2's screen was faded out.<br />It was ok in 1.8.6</p> Doomsday Engine - Bug #2462 (New): Cannot Load any Cranium or Dr Sleep Master Levels https://tracker.dengine.net/issues/24622021-08-07T06:15:26Zwzbhptguuk
<p>I have been working my way through all of the Master Levels, and unfortunately, once I got up to the following levels, made by Cranium or Dr Sleep, Doomsday fails to load the .WAD, instead ignoring it and loading the first level of Doom II.</p>
The Cranium levels are:
<ul>
<li>BLACKTWR.WAD</li>
<li>BLOODSEA.WAD</li>
<li>MEPHISTO.WAD</li>
<li>TEETH.WAD</li>
</ul>
The Dr Sleep Levels are:
<ul>
<li>GERYON.WAD</li>
<li>MINOS.WAD</li>
<li>NESSUS.WAD</li>
<li>VESPERAS.WAD</li>
<li>VIRGIL.WAD</li>
</ul>
<p>I am using the latest flatpak Doomsday on Fedora 34 with no unusual configs.</p>
<p>In order to play the Master Levels, I added the relevant Master Levels .WAD to Doom II that I wished to play and then pressed play DOOM II. Once starting a New Game and selecting the difficulty I am then dropped into the correct Master Level. Once finished I then quit, remove the .WAD and add the next one I wish to play. The alternative suggestion using "Play in" -> Doom II suggested here <a class="external" href="https://talk.dengine.net/discussion/2776/how-do-i-add-master-levels-to-doomsday-2-2-i-have-the-1996-versions">https://talk.dengine.net/discussion/2776/how-do-i-add-master-levels-to-doomsday-2-2-i-have-the-1996-versions</a>, causes hangs.</p>
<p>All other Master Levels apart from those listed above work perfectly.</p>
<p>Please let me know if you need any more info, and thanks a lot for your hard work on the best source port!</p> Doomsday Engine - Bug #2457 (New): Can't change sound settings in Manjaro linuxhttps://tracker.dengine.net/issues/24572021-04-27T16:26:29ZMighty_Lu_Bu
<p>Hello, for some reason I can't change the sound to my headphones in Manjaro Linux. The sound is coming out my speakers and there seems to be no way to change the sound input/output. Furthermore, the sound is very distorted.</p> Doomsday Engine - Feature #2453 (New): head bobbing model.weapon.* simple scale factorhttps://tracker.dengine.net/issues/24532021-03-15T02:17:09Zeunbolteunbolt@gmail.com
<p>Could we please get a simple scale factor could work to adjust how much the bobbing can offset the model.</p>
<p>Thanks<br />Dave</p> Doomsday Engine - Bug #2451 (New): ringing soundhttps://tracker.dengine.net/issues/24512021-02-17T23:00:05ZMagmarock64
<p>I’ve encountered a rather annoying sound bug that occurs with a specific track. Once 5 minutes have passed you hear a president ringing that won’t go away.</p>
<p>It may occur with other tracks but this is the one I found. The track is called NAME HERE and is played on level 14.</p>
<p>I have included both the Doomsday recording as well as one from GZDoom. The GZD one still has a weird ringing, that occurs 5 minutes into it, but then it stops.</p>
<p>GZDoom<br /><a class="external" href="https://drive.google.com/file/d/1sNU6_v_Cu0oJmsexD58WjDXu7cxJ8Hz5/view?usp=sharing">https://drive.google.com/file/d/1sNU6_v_Cu0oJmsexD58WjDXu7cxJ8Hz5/view?usp=sharing</a></p>
<p>Doomsday<br /><a class="external" href="https://drive.google.com/file/d/1fcxmw1HUt7RYbcXb5ic39RI8j8I1Mxzr/view?usp=sharing">https://drive.google.com/file/d/1fcxmw1HUt7RYbcXb5ic39RI8j8I1Mxzr/view?usp=sharing</a></p>
<p>I’ve also added screen shots of my audio setup; both source ports are using Coolsoft’s virtualmidisynth with Patch93’s soundfont. A common setup for those who like accurate SC55 emulation.</p> Doomsday Engine - Bug #2445 (New): Doomsday Crashes When Loading Master Levels for Doom IIhttps://tracker.dengine.net/issues/24452021-01-24T14:10:19Zwzbhptguuk
<p>Thanks for hard work on the Source Port.</p>
<p>I am currently running Doomsday 2.3 on Gentoo Linux (Hardened, Systemd, No multi-lib, Gnome/Wayland, Pipewire) with Kernel 5.10.10.</p>
<p>When I try and follow the steps listed by skyjake at the below forum link:</p>
<p><a class="external" href="https://talk.dengine.net/discussion/2776/how-do-i-add-master-levels-to-doomsday-2-2-i-have-the-1996-versions">https://talk.dengine.net/discussion/2776/how-do-i-add-master-levels-to-doomsday-2-2-i-have-the-1996-versions</a></p>
<p>Doomsday hangs, with a short burst of music and a partially transitioned title screen displayed. This is the only time I experience this issue. I can play Ultimate Doom, Doom II, Final Doom, Heretic I, Hexen I and II and No Rest for the Living without issue. I am using the WADs that come from Steam.</p>
<p>I have confirmed the same behaviour on the Flatpak Doomsday 2.3 binaries hosted on Flathub as well.</p>
<p>Please let me know if there are any troubleshooting steps I could take that would provide you with more info.</p>
<p>Cheers</p> Doomsday Engine - Bug #2438 (New): Support for non vanilla length hubshttps://tracker.dengine.net/issues/24382020-12-10T19:12:29Zvermil
<p>DDay's infine defs overrule Vanilla HeXen's ability to define custom length clusters.</p> Doomsday Engine - Bug #2437 (New): Application terminated due to exception: std::bad_allochttps://tracker.dengine.net/issues/24372020-12-04T23:56:35Znoloader
<p>Hi Everyone,</p>
<p>Today is my first day with doomsday. My apologies if I did something wrong. I installed doomsday from Ubuntu's 18.04 repo.</p>
<p>From the command line I started the program with `doomsday`. I was working through the tutorial. At the part about the command interpreter and entering "help", I tried it. I clicked in the interpreter area and tried to type "help". The screen kind of froze for a moment and then the app exited. Below is the log from the terminal window.</p>
<p>Here's the Ubuntu package details.</p>
<pre>
$ apt-cache show doomsday
Package: doomsday
Architecture: amd64
Version: 1.15.8-5build1
Priority: optional
Section: universe/games
Origin: Ubuntu
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Installed-Size: 4596
Provides: boom-engine, doom-engine, heretic-engine, hexen-engine
Depends: doomsday-common (>= 1.15.8-5build1), libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libqt4-network (>= 4:4.6.1), libqt4-opengl (>= 4:4.7.0~beta1), libqtcore4 (>= 4:4.7.0~beta1), libqtgui4 (>= 4:4.7.0~beta1), libsdl2-2.0-0 (>= 2.0.7), libsdl2-mixer-2.0-0 (>= 2.0.2), libstdc++6 (>= 5.2), doomsday-data (>= 1.15.8-5build1), doomsday-data (<< 1.15.8-5build1.1~), doomsday-common (<< 1.15.8-5build1.1~)
Recommends: fluid-soundfont-gm
Filename: pool/universe/d/doomsday/doomsday_1.15.8-5build1_amd64.deb
Size: 1390408
MD5sum: 3960e7c024c3d59ca56e6bf6b9bbc4cf
SHA1: 761df90ab759770222648090754c17a14949adbb
SHA256: adf7695d0931fa49253c69c088ff840279c127131307d47d9001faf99edcdf3a
Homepage: http://www.dengine.net
...
</pre>
<p>Here's the log from the terminal.</p>
<pre>
$ doomsday
Application path: /usr/games/doomsday
Created a new 32.0 MB memory volume.
Folder > DirectoryFeed::prune: Pruning "/home/jwalton/.doomsday/runtime/persist.pack":
status has changed
Executable: Doomsday Engine 1.15.8 [#1.15.8-5build1] (Stable 64-bit)
Command line options:
0: doomsday
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" from archive in read-only "(basedir)/data/
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in read-only "(basedir)/data/
net.dengine.client.pack"
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Joystick_Init: Joystick name: usb gamepad
loadAudioDriver: Loading of "fmod" failed
Failed initializing audio driver "FMOD"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 4.6.0 NVIDIA 450.80.02
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
Vendor: NVIDIA Corporation
Capabilities:
Compressed texture formats: 51
Use texture compression: no
Available texture units: 4
Maximum texture anisotropy: 16
Maximum texture size: 32768
Line width granularity: 0.125
Line width range: 0.5...10
^ : OpenGL Extensions:
^ : AMD extensions:
multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer,
vertex_shader_viewport_index
^ : ARB extensions:
ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility,
arrays_of_arrays, base_instance, bindless_texture, blend_func_extended,
buffer_storage, clear_buffer_object, clear_texture, clip_control,
color_buffer_float, compatibility, compressed_texture_pixel_storage,
compute_shader, compute_variable_group_size, conditional_render_inverted,
conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control,
direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader,
fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel,
half_float_vertex, imaging, indirect_parameters, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata,
map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect,
multisample, multitexture, occlusion_query, occlusion_query2,
parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object,
point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage,
program_interface_query, provoking_vertex, query_buffer_object,
robust_buffer_access_behavior, robustness, sample_locations, sample_shading,
sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters,
shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters,
shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine,
shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array,
shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2,
sparse_texture_clamp, spirv_extensions, stencil_texturing, sync,
tessellation_shader, texture_barrier, texture_border_clamp,
texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic,
texture_filter_minmax, texture_float, texture_gather,
texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
texture_non_power_of_two, texture_query_levels, texture_query_lod,
texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query,
transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
^ : ATI extensions:
draw_buffers, texture_float, texture_mirror_once
^ : EXT extensions:
Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
memory_object, memory_object_fd, multi_draw_arrays,
multiview_texture_multisample, multiview_timer_query, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters,
polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample,
rescale_normal, secondary_color, semaphore, semaphore_fd,
separate_shader_objects, separate_specular_color, shader_image_load_formatted,
shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2,
stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8,
texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array,
vertex_array_bgra, vertex_attrib_64bit, window_rectangles, x11_sync_object
^ : EXTX extensions:
framebuffer_mixed_formats
^ : IBM extensions:
rasterpos_clip, texture_mirrored_repeat
^ : KHR extensions:
blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control,
debug, no_error, parallel_shader_compile, robust_buffer_access_behavior,
robustness, shader_subgroup
^ : KTX extensions:
buffer_region
^ : NV extensions:
ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control,
bindless_multi_draw_indirect, bindless_multi_draw_indirect_count,
bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent,
blend_minmax_factor, blend_square, clip_space_w_scaling, command_list,
compute_program5, conditional_render, conservative_raster,
conservative_raster_dilate, conservative_raster_pre_snap_triangles,
copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle,
float_buffer, fog_distance, fragment_coverage_to_color, fragment_program,
fragment_program2, fragment_program_option, fragment_shader_interlock,
framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4,
geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5,
half_float, internalformat_sample_query, light_max_exponent, memory_attachment,
multisample_coverage, multisample_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2,
path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite,
primitive_restart, query_resource, query_resource_tag, register_combiners,
register_combiners2, robustness_video_memory_purge, sample_locations,
sample_mask_override_coverage, shader_atomic_counters, shader_atomic_float,
shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64,
shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned,
shader_thread_group, shader_thread_shuffle, stereo_view_rendering,
texgen_reflection, texture_barrier, texture_compression_vtc,
texture_env_combine4, texture_multisample, texture_rectangle,
texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3,
transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
vdpau_interop, vdpau_interop2, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program,
vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3,
viewport_array2, viewport_swizzle
^ : NVX extensions:
blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info,
nvenc_interop, progress_fence
^ : OVR extensions:
multiview, multiview2
^ : S3 extensions:
s3tc
^ : SGIS extensions:
generate_mipmap, texture_lod
^ : SGIX extensions:
depth_texture, shadow
^ : SUN extensions:
slice_accum
^ : Extensions (GLX):
^ : GLX extensions:
ARB_context_flush_control, ARB_create_context, ARB_create_context_no_error,
ARB_create_context_profile, ARB_create_context_robustness, ARB_fbconfig_float,
ARB_get_proc_address, ARB_multisample, EXT_buffer_age,
EXT_create_context_es2_profile, EXT_create_context_es_profile,
EXT_framebuffer_sRGB, EXT_import_context, EXT_stereo_tree, EXT_swap_control,
EXT_swap_control_tear, EXT_texture_from_pixmap, EXT_visual_info,
EXT_visual_rating, NV_copy_image, NV_delay_before_swap, NV_float_buffer,
NV_multigpu_context, NV_robustness_video_memory_purge, SGIX_fbconfig,
SGIX_pbuffer, SGI_swap_control, SGI_video_sync
Audio configuration:
Music: SDLMixer::Music
SFX: SDLMixer
Using paths.iwaddir: /usr/share/games/doom
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "FreeDM"...
! freedm.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
! doom2.wad or doom2f.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Ultimate DOOM"...
! doom.wad or doomu.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM Registered"...
! doom.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
⇒ Not playable (incomplete resources)
Locating "Doom 64: Absolution"...
! doom64.wad: missing
- libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
! hexen.wad: missing
⇒ Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
⇒ Not playable (incomplete resources)
Def_Read: Parsing definition files...
^ : Definitions:
^ : 7 materials
ResourceSystem: Model init completed in 0.00 seconds
Game could not be selected automatically
Starting tutorial (not shown before)
MasterWorker: Received 1 servers from master
libpng warning: iCCP: known incorrect sRGB profile
std::bad_alloc
Application terminated due to exception:
std::bad_alloc
Restoring original display mode due to shutdown
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
</pre>