Tracker: Issueshttps://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312019-06-24T14:41:55ZTracker
Redmine Doomsday Engine - Feature #2335 (New): [Shell] Command line option for opening connection to a se...https://tracker.dengine.net/issues/23352019-06-24T14:41:55Zbond
<p>Add cmd-line parameter - server address - so Doomsday Shell will open server console window at start (Windows OS)</p> Doomsday Engine - Feature #2288 (New): Configure all multiplayer game options via GUIhttps://tracker.dengine.net/issues/22882018-10-27T14:45:06Zskyjake
<p>There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI. In practice, each option maps to a console variable.</p>
<p>It would also be nice to have a GUI for defining the map cycle.</p> Doomsday Engine - Feature #1754 (New): Start local server using client GUIhttps://tracker.dengine.net/issues/17542014-04-18T07:36:50Zskyjake
<p>In order to facilitate <a class="issue tracker-2 status-7 priority-3 priority-high2" title="Feature: Use local server to run single-player games (Progressed)" href="https://tracker.dengine.net/issues/9">#9</a> and MP gameplay improvements, it should be possible to start a local server also via the client GUI.</p>
<p>In essence, this means the client can also act as a minimal Shell application. <code>libshell</code> needs to be enhanced to avoid any possible UI/feature redundancy between the Shell apps and the client's server manipulation UI.</p>
<p>This feature only covers ad-hoc servers: the server will be stopped when the hosting player quits.</p>